Emerald Star Fleetworks (Work in Planning :P)

    Which logo is the best?

    • The top one

      Votes: 1 33.3%
    • The bottom one

      Votes: 2 66.7%

    • Total voters
      3
    • Poll closed .
    Joined
    Jul 11, 2015
    Messages
    27
    Reaction score
    4
    • Community Content - Bronze 1
    ESF.png
    Emerald Star Fleetworks is a Branch of Emerald Star Industries producing military-aimed ships and fighters , incorporated as a multi-galactic corporate entity under Trade Guild resolution number 53, section 12.

    Hello and welcome to Emerald Star Fleetworks, the galaxy's number one choice for fleet solutions. We currently do not have any ships in production, but we do have hints for whats to come:

    We focus on providing a full fleet that can operate in groups as small as a single corvette to a fleet with multiple battlecruisers

    All Emerald warships are intended to escort larger ships, contribute firepower to the fight, and have some ground assault capability.
    The Emerald Star Corvette, like most of its warships will focus on turrets as its main weaponry, with two small, high power cannon turrets and a 4x torpedo turret. In addition it will have a hangar for one drone, ground assault capability and reasonable anti-drone and anti missile systems.

    The Emerald Destroyer will have hangars for 4+ drones, more and larger turrets and increased AMS,AD and ground assault capabilities

    The battlecruiser will be a ship on the shy side of Titan designed to lead an armada of destroyers and corvettes. It will have an extensive hangar, large long range turrets and be designed to withstand a beating while leading from the front.

    Tell me what you think about these ideas and what logo I should use (attached)
     
    Last edited:
    Joined
    Mar 31, 2016
    Messages
    455
    Reaction score
    59
    Sounds good, keep in mind that turrets need some significant size to do real damage (i.e. one-shot advanced armor blocks for rapid-fire units, wreck at least 20 beyond an AA block for heavier systems, or similar; it needs to make a visible and immediate impression on its intended targets, and be space- and power-efficient while doing so), and that it can be hard to make turrets look how you want and still function as you want. Pick what you want; some shipyards go for form over function, others (me, though I haven't made a shipyard thread) for function over all else.
    Also keep in mind your end goal; as you change it, edit your sketches or frameworks or whatever to make sure the entire vessel changes to accommodate anything you do on it. Don't build one section at a time to completion, but keep them all open while you start; you will not end up with the ship you started planning on, it will be very different. Different hull lines, different colors, weapons placements, everything can and will change as you go through this and build it. Whatever you do, remember that if you persevere anything you start with can become a great vessel, in both form and function. Case in point, my crummy, fat, and oddly bulbous corvette has now become a sleek-looking, quad-engined killing machine worthy of the initial vague image that led to it. Given about 12 hours of work on a sub-100 meter vessel (88-90 last I checked, not sure), it now has detailing (I'm not good at that, but hey, with practice comes results), functional weaponry, awesome engines, and still has the bridge design that kicked it off. And that's probably the first vessel I will soon be calling complete - as in, I will not be coming back to make huge changes to it.
     
    Joined
    Jul 11, 2015
    Messages
    27
    Reaction score
    4
    • Community Content - Bronze 1
    Emerald Star Fleertworks Logo.png

    Emerald Star Fleetworks Investors Report
    Corvette
    Our Loyal Investors,'
    We are currently designing the first ship in our line, the Draconis Class Corvette. She is on the smaller side, only 90 meters long, but she is going to pack a punch. So far we have designed the Bridge and the main hull. Attached is a picture of our progress.
    Cordially,
    John Staelson, C.E.O



     

    Attachments

    Joined
    Nov 13, 2016
    Messages
    10
    Reaction score
    2
    Sounds good, keep in mind that turrets need some significant size to do real damage (i.e. one-shot advanced armor blocks for rapid-fire units, wreck at least 20 beyond an AA block for heavier systems, or similar; it needs to make a visible and immediate impression on its intended targets, and be space- and power-efficient while doing so), and that it can be hard to make turrets look how you want and still function as you want. Pick what you want; some shipyards go for form over function, others (me, though I haven't made a shipyard thread) for function over all else.
    Also keep in mind your end goal; as you change it, edit your sketches or frameworks or whatever to make sure the entire vessel changes to accommodate anything you do on it. Don't build one section at a time to completion, but keep them all open while you start; you will not end up with the ship you started planning on, it will be very different. Different hull lines, different colors, weapons placements, everything can and will change as you go through this and build it. Whatever you do, remember that if you persevere anything you start with can become a great vessel, in both form and function. Case in point, my crummy, fat, and oddly bulbous corvette has now become a sleek-looking, quad-engined killing machine worthy of the initial vague image that led to it. Given about 12 hours of work on a sub-100 meter vessel (88-90 last I checked, not sure), it now has detailing (I'm not good at that, but hey, with practice comes results), functional weaponry, awesome engines, and still has the bridge design that kicked it off. And that's probably the first vessel I will soon be calling complete - as in, I will not be coming back to make huge changes to it.
    Atleast till the next update comes out....
     

    Reilly Reese

    #1 Top Forum Poster & Raiben Jackpot Winner
    Joined
    Oct 13, 2013
    Messages
    5,140
    Reaction score
    1,365
    • Legacy Citizen 8
    • Thinking Positive
    • Purchased!
    I'd suggest breaking up the shape of the hull. At the moment it's mainly a long rectangle.