Hello guys, i just got a good idea how to change this " bigger is always better" effect in starmade.
Its by adding electronic combat into the game.
Here is how it could essentialy work.
each not-hull block would add electronics ports.
there would be modules for electronic defense, and electronic ofense.
PLayers would have to choose how much of their electronic defense would be accounted to which system ( shields, missles, cannons , thrusters etc. their defense would be divided by count of electronic ports that type of module has in their ship. This means the bigger the gun, the harder it is to defend from electronic hacking.
The bigger shields the more it takes to defend them from being hacked.
There would also be offensive electronic modules, but offensive modules would be specialized in atacking certain type of systems like lowering shield count by certain % of atack is sucessfull.turning off the thrust for x seconds etc.
Defender would have 1 defense system shared for all systems, but he could dynamicaly choose how much of it he wants to dedicate to certain systems.
Details are to be worked on but idea is to add non-damage ways of disabling ship, and making defense the harder the bigger ship is.
Its by adding electronic combat into the game.
Here is how it could essentialy work.
each not-hull block would add electronics ports.
there would be modules for electronic defense, and electronic ofense.
PLayers would have to choose how much of their electronic defense would be accounted to which system ( shields, missles, cannons , thrusters etc. their defense would be divided by count of electronic ports that type of module has in their ship. This means the bigger the gun, the harder it is to defend from electronic hacking.
The bigger shields the more it takes to defend them from being hacked.
There would also be offensive electronic modules, but offensive modules would be specialized in atacking certain type of systems like lowering shield count by certain % of atack is sucessfull.turning off the thrust for x seconds etc.
Defender would have 1 defense system shared for all systems, but he could dynamicaly choose how much of it he wants to dedicate to certain systems.
Details are to be worked on but idea is to add non-damage ways of disabling ship, and making defense the harder the bigger ship is.
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