My name is Zenithas, and you might remember me from such bug reports as http://star-made.org/content/unknownfaction-1-instead-pirate and http://star-made.org/content/you-are-running-low-memory-oo-32gb-allocated.
As mentioned in both, I'm night admin for the-rebel-alliance, and we've had issues with our custom blocks. Not the issues already (thankfully) corrected (mostly), but instead with the creation of the custom blocks themselves.
See, we can (and have) created the blocks fine. They work, as intended, on the server with no issues.
The issue is with the buildicons. It doesn't like having more than the original two pages. Which means our shops, and inventories, have no content to them - just the names, if you're lucky.
Short of making [?] icons for them in the buildicon1 array, it seems odd (to say the least) that custom blocks would be supported without icons to go with them, so we're thinking this is a bug.
Especially since, if we make custom buildicons for them, and reference to them in the XML, the game then flips out if you don't have the pack pre-installed, and gives you nullpointers when you try to connect. Meant we had an unofficial downtime yesterday for over an hour while we were figuring out what happened.
May I suggest that this be altered so that when synchronising, if the client lacks buildicons/textures that are on the server, they either get downloaded or at least temporarily loaded into the game cache?
As mentioned in both, I'm night admin for the-rebel-alliance, and we've had issues with our custom blocks. Not the issues already (thankfully) corrected (mostly), but instead with the creation of the custom blocks themselves.
See, we can (and have) created the blocks fine. They work, as intended, on the server with no issues.
The issue is with the buildicons. It doesn't like having more than the original two pages. Which means our shops, and inventories, have no content to them - just the names, if you're lucky.
Short of making [?] icons for them in the buildicon1 array, it seems odd (to say the least) that custom blocks would be supported without icons to go with them, so we're thinking this is a bug.
Especially since, if we make custom buildicons for them, and reference to them in the XML, the game then flips out if you don't have the pack pre-installed, and gives you nullpointers when you try to connect. Meant we had an unofficial downtime yesterday for over an hour while we were figuring out what happened.
May I suggest that this be altered so that when synchronising, if the client lacks buildicons/textures that are on the server, they either get downloaded or at least temporarily loaded into the game cache?