Economy

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    • Legacy Citizen
    Great game. I am just listing this because I think it would add a new dynamic to the game. I am a newer player.. so ignore this if the whole purpose of the game is for just combat. However, this would add a purpose for combat as well..

    Economy System-

    Whole new list of items to buy and make for the sole purpose of sellling and buying.. (commodities)..

    Price of the items would be based on supply and demand and be constantly changing... with in certain perameters. Some items could be like food, rare ores like gold, fuel, ..etc..

    Would need to add a Cargo block. The cargo block would be added to ships to allow the shipment of these items. More Cargo blocks. the more you can ship.

    Purpose of this:

    1) reason for possible mobs on certain types of plants. The mobs could generate some of the commodities.

    2) farming of mobs.

    3) mobs could be islolated to certain types of planets..

    4) would make players want to build bases and farms on all kinds of planet types.. and give another purpose for the bases.. to protect your shipping lanes..

    5) players would want to build cargo ships.

    6) escort and protection of cargo ship type missions..

    7) tractor beam block and tranporting blocks would be more useful..

    8) commodities could be made to make a different item for selling.. making factories even more useful.. i dunno..maybe food in to rations.. ..

    9) make salvage cannons linked to cargo block.... maybe..

    10) more purpose for taking over planets and bases. maybe this would promote a galactic conquest map..

    Just some thoughts I had the other day..
     
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    • Councillor 3 Gold
    • Wired for Logic
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    The game is really far from a point where a system like this would be viable but I would really love to see some kinds of expansion in the NPC/Quests arena like this some day. In the game called EV-Nova you would initially make money by hauling cargo or passengers for missions or you could be an independent trader and buy and sell items on different planets/stations.

    When I was thinking of a similar system I came up with the idea of having a cargo module much like docking modules. It would make a outlined box (only seen in build mode) in your cargo bay that would actually visibly fill up as you were hulling cargo, of course the size would have to be easier to configure for smaller cargo vessels. This would add quite a lot of immersion to the game. Any NPC ship spawning with these cargo modules could have cargo that can be plundered.
     
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    I would be fine with this being in a roleplay mod, but not as part of the vanilla sandbox game.
     
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    Sounds similar to the way that star citizen is doing it, which is awesome. I\'d really love to see something like this in the game.
     
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    • Competition Winner - Stations
    • Competition Winner - Small Fleets
    • Legacy Citizen 10
    Personally I would like to see the Starmade economy to be similar to Eve online, in which the higher demend the more an item costs. The item amount would all be percent based meaning the more value an item gained, the less others cost. This would also help large servers from having really high prices. The items value would eventually return to normal after X amount of days to combat inflation.
     
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    • Legacy Citizen 5
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    • Community Content - Bronze 1
    great idea also pipes connected from salvage computer to cargo container so instead of items going into inventory they go into cargo block
     
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    • Legacy Citizen 2
    Plex storage is op, how coukd you compare it to a cargo module?! A plex stroge holds something like 50 different kinds of items which stack forever.
     
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    A cargo module is an entity that holds things. Plex Storage is an entity that holds things. Plex Storage is op, it should have a limit somewhere. However, what is the purpose of having two different blocks for transporting goods, unless a cargo module holds more items? The only way a cargo module would be useful is if it held more items.
     
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    • Legacy Citizen 2
    Plex storage is useful but it is op , therefore it should be nerfed. The other variant says there would be a cargo module instead, this being able to carry more stuff but have a limitation.