Dynamic trade system/ storage tier system

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    Hello good people of star made.

    Now I am no usual forum poster, but I was building a ship for transporting goods when I realized that there wasn't any purpose to do so... The reason that I say that is because there is potential to make a trade system that most space games have. That most new open exploration games like, like EVE online, or elite dangerous have, but star made would have the edge because you have the ability to make you own ship, base, story, etc...
    But what I would like to point or process to this. The best way that I could explain this is to give an example of what I can visualize happening to a player in a step by step process to a certain pint so that I can get to the tier system that I wanted to talk about without boring people with this post.
    1. A player logs on an hops into his ship at a station that he decided to dock at while he logged out
    2. He gets into his ship and presses (p) to see the universe and a new station request log that was installed into his ship that he bought at a station.
    3. He sees that a station is in need of 25000 standard green hull, and they are paying 50 credit+ per piece because they were selling out(not actually just a random occurrence int the universe)
    4. He then clicks on the job and gets the surrounding routes to the nearest stations that have 25000 of the hull he needs.
    5. The player chooses a route to take and where to buy before he leaves the station
    6. Once he arrives he loads his cargo up into his hauler
    And this is where things become different with the storage tier. The storage would take up physical space that expands its capacity similar to how The more power generators that you have on a ship increases its power capacity. The storage concept would work something similar to how the applied energistics system works in mine craft. Similar in the sense that there were tiers in the types of capable storage. it would also have the same type to capacity system. in mine craft you would have One storage that could have 25 different item limit, but you could store 35000 of that item. The way that I could see this working for star made is that you have the same amount of open slots on the ship, But the amount of the types that you would have would vary based on how many storage enhancer block you have connected to the one storage block. For how much space each block would be determined by the Schine team, but I think that this concept would make hauling that move more material at once, as well as making it more interesting to to make a big size ship to move items around at large or small capacities. As well as being able to trad these items with the world, and player shops around the galaxies, but back to the story.
    6. The pilot lads his cargo up
    7. Takes the good to the shop with an escort (his friend)
    8. and they both cash out on the reward, then go to the next mission.

    Of course this would go into what I am sure other players covered with improved relations with factions, IN this instance would make thing cheaper for the player to buy and an increase in profit for the things sold , for the more a player transports, the more they will eventually have to transport making it into a rewarding task to follow.

    any ways thanks for reading this long terribly typed idea
    That I had for the game if you did read,and if you did, lets talk about it. :)
     
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