- Joined
- Apr 13, 2015
- Messages
- 4
- Reaction score
- 4
My starting sector has at least three derelict space stations (so far out of like 50 stations) two of which are that giant Gothic castle looking one. On the front of that station is a massive "turret" shaped like a gun that makes a damn good ship even as is (with issues).
So right after starting the game I made a 3 block ship (core, power, thruster) and flew from station to station, leaving if it was pirate until I found the first abandoned castle station.
On discovering that I could undock and use the front turret as a ship without changing its derelict status I flew it to a nearby pirate station and proceeded to cut the station almost in half. That summoned a ton of annoying little pirate fighters which took longer to get into the cross-hairs than to shoot to pieces. Most of the time my shields stayed at full recharge (after power upgrade at least).
After harvesting everything from all their ships and loading the "turret" with engines and power thingies so that it can shoot for longer than one second and actually maneuver I basically have a free ship that so far can swat any pirates like flies. It even still has a ton of leftover interior for more defensive and power stuff since another super large player ship would probably chew it to pieces.
Its still stuck on derelict even when I cheated to give myself the cash to "fix" it since the repair space station option doesn't seem to work right on it (anyone know how to fix?), but that means I can only add or delete blocks, not reclaim them. My biggest hassle so far is storage, I don't even bother to salvage things anymore since I am drowning in blocks and random crap of almost every type.
I even added a faction module to it so it shows green even though its still derelict.
So right after starting the game I made a 3 block ship (core, power, thruster) and flew from station to station, leaving if it was pirate until I found the first abandoned castle station.
On discovering that I could undock and use the front turret as a ship without changing its derelict status I flew it to a nearby pirate station and proceeded to cut the station almost in half. That summoned a ton of annoying little pirate fighters which took longer to get into the cross-hairs than to shoot to pieces. Most of the time my shields stayed at full recharge (after power upgrade at least).
After harvesting everything from all their ships and loading the "turret" with engines and power thingies so that it can shoot for longer than one second and actually maneuver I basically have a free ship that so far can swat any pirates like flies. It even still has a ton of leftover interior for more defensive and power stuff since another super large player ship would probably chew it to pieces.
Its still stuck on derelict even when I cheated to give myself the cash to "fix" it since the repair space station option doesn't seem to work right on it (anyone know how to fix?), but that means I can only add or delete blocks, not reclaim them. My biggest hassle so far is storage, I don't even bother to salvage things anymore since I am drowning in blocks and random crap of almost every type.
I even added a faction module to it so it shows green even though its still derelict.