Drydock - Automated building with Factory

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    • Legacy Citizen 3
    Ok gents, my idea is to introduce a "Drydock" system into the game due to a variety of reasons.

    Firstly, currently large space station are.... well... unnessasary

    Secondly, credits is an annoying thing if you know you have well in excess of the material you need to build a ship, but just cant be bothered to. You have to spend your credit to get the turret which mean selling resources at a shop which might be sectors away from you....



    So, the idea.

    (Requirement)

    A drydock would have to have be connected to a group of plex storage with required material

    A drydock also must be on a space station, or a ship above a certain mass.



    Drydock implementation:

    A "Drydock command" and a "Drydock Frame" will need to be placed, like a rectangle to determine the size of the ship which can be built.

    EG: I make a 5x5 cube, only a 5x5 ship can be built

    Drydock frames are like your docking enhancers, except, you need to place the frames down, one by one, till you reach your desired size.

    Drydock command would have an interface, which allows you to get ships availible to you from the catalog, and a "Calculator" telling you how many of the blocks you require. There is also a "Build mode" for the "Drydock command", but you can only place frames down.

    So on, Drydock command, once again, there will be an interface that counts how many blocks will be required for you to build your desired ship, cube, box, whatever it might be. When you click "start", the ship WILL NOT appear out of thin air, and the drydock with its frame will first spawn the Ship core, then start from the bottom and "spawn" 1 block at a time until it is finished.

    The drydock can be "damaged" (will explain more about system), but since it is in the homeworld, the damage will (and cannot) be physical and it will come in the form of a construction setback. Lets say, your crane broke, and thus, you are now waiting for it to auto repair (time penalty) and your ship stopped building. The ship itself still remains undamagable due to homeworld bonus, but it will have its construction slowed.

    If the drydock is not in the homeworld, it can be destroyed as usual.

    If the drydock is on the ship, normal "Ship" rules apply. However, this system will demand as much power as a 0c cloaker for the size of the "framework". So a 5x5 drydock will demand a 25 block's worth of energy which the 0c cloaker would use.

    Drydocks are NOT protected by shields, this is to stop people from making "Self repairing ships in space". Also, unless the frameworks are fully connected, it is not valid. So ONE block missing in the line will make the drydock count as "disabled".

    (Energy demanding, so a carrier cannot build planes, and fight at the same time while going full thrust with shields all on)



    Now, resource part.

    You must connect the "Drydock command" to at least 1 Plex storage.

    If insufficent resource is there, you will

    A) Not be allowed to build it

    B) Only parts of the ship will be built

    (Up to community discussion)



    What the drydock WILL, and WILL NOT do.

    Drydock will:

    A) Place down all types of hull blocks

    B) Place down all types of weapons, and its CPU and automatically link them as designed

    C) Place down all non-environmental matter



    Drydock will NOT:

    A) Build turrets which are in the blueprint, you will need a seperate drydock, and the design availible on catalog

    B) Build any ORGANIC or Environmental matter. So no lava, no grass, no dirt, no stone, no ice crystal. Anything you get from an asteroid, or a planet will NOT be placed when using the drydock. (Only made sense that a crane does not plant trees)



    Additional function:

    Drydock can repair your ship back to catalog state.

    For this function, you need "Repair module" connected directly to the "Drydock command". You can then press "Repair to Catalog state" on another interface which will

    A) Replace damaged blocks on ships with new ones (In plex storage, of course)

    B) Rebuild LOST block (From plex storage, lol, no free blocks!)

    And the same drydock rules apply, no docked items, no plants, no planet and asteroid stuff.



    Benefits:

    Firstly, a hole through the hull no longer means a decomissioned ship.

    Secondly, the bloke with no credits, a 50k blocks of resources can actually spend it on a ship without going through the hassle of selling everything.



    Disadvatages to gameplay:

    Potential exploitation of system, a large fleet of whatever the hell ships there are can and will be built rapidly if resources are aquired.

    (*Cough.... Combat cubes)



    Factories

    Since factories is in the list, I will say this pretty much.

    Factories can directly "feed" resources into the Drydock, thus negating the needs of plex storage. :)