Dodecahedron Planet Improvement Ideas (old and new)

    Check concepts that you find appealing. Be general. The specific suggestion doesn't have to appeal.

    • 1. Better Edges

      Votes: 14 66.7%
    • 2. Polar climates and plate-centered poles

      Votes: 13 61.9%
    • 3. Overlapping blocks

      Votes: 6 28.6%
    • 4. Expanded atmosphere and/or gravity

      Votes: 19 90.5%
    • 5. More planet types

      Votes: 14 66.7%
    • 6. Balanced ore yield

      Votes: 12 57.1%
    • 7. Renewable resources

      Votes: 15 71.4%
    • 8. Fauna

      Votes: 16 76.2%

    • Total voters
      21

    Valiant70

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    Here are several ideas for improving the dodecahedron planets we have now. Some are new, some are old, and some are a new spin on old ideas. I've compiled them in a list here, and I hope these prove useful. Feel free to reply with more ideas.

    1. Edges (my number one pet peeve in Starmade! :p)

    After studying planet edges a bit, it occurred to me that some of the jaggedness could be smoothed a bit if the plates were oriented differently. This isn't easy to get one's brain around and would require a bit of testing to see what kind of configuration would work best. I would suggest, however, that each plate's flat edge (the edge where no block corners stick out) touch another flat edge. This would create pairs of plates that could have a road more easily built between them.

    2. Poles and polar climates
    Poles seem to be at the vertex of three plates rather than the center of any one plate. Since each face in a dodecahedron has a face exactly parallel to it on the opposite side, it would make sense to put the rotation axis through the center of a pair of plates and make those two plates a polar biome. A green planet could have ice and snow at its poles and a desert could have grass at its poles for example. People have been asking for polar climates forever, and this seems a reasonable way to do it.

    3. Overlapping construction
    One issue with planet edges is that players cannot overlap blocks at the edges to smooth anything built across two plates, like a road or a funhouse-like building. Because of this, there are always gaps. If blocks could overlap, I'm sure clever players will find ways to make certain intercontinental constructions look good.

    4. Atmosphere and gravity
    In my opinion and in the opinion of many others who have brought it up before, both atmosphere and gravity need to extend farther from planets. When I look up at the sky during the day, I don't want to see stars. I also don't want to skim the atmosphere without my ship feeling a slight tug, either. If there's negligible gravity that far out, what's holding the dang atmosphere in? I know this is a realism argument, but since there's no gameplay reason for this not to be so, it is a valid one.

    5. More planet types
    I'm pretty sure this is at least in the works, but I thought it would be good to list it here anyway. Among those suggested previously are gas planets, more kinds of alien planets, volcanic planets, rocky planets resembling Earth's moon, and metallic, crystalline, or diamond planets. The metallic or crystalline planets would be an economy nightmare if they were composed entirely of valuable resources, so they should be composed mainly of something that is visually appealing but mostly or entirely useless for crafting.

    6. Balance planet mining ore yields
    This has been a topic of hot debate. A lot of players feel that planet mining is overpowered or too rewarding compared to asteroid mining, which leads to a poor player economy and a lot of shredded planets. One way or another, this needs to be addressed and either astroids need to be more appealing or planets need to be less so.
    • One possibility is making planet ore densities much lower than they are now and/or making asteroid ore densities much higher. While there is no good realism argument for this, there is every possible gameplay reason to do it.
    • Another possibility is to make planets immune to ships' salvage beams and either implement a slower and more balanced mining device for planets that actually requires you to land and set up shop, or make planet ores only minable by astronauts. Needless to say, astronaut-only planet mining would be unpopular but a reasonable temporary fix.
    7. Renewable resources
    There are several good threads on this already so I need not go into much detail.
    • Plants should grow and should yield some visually appealing building materials, particularly wooden planks, panels, etc.
    • Being able to slowly grow crystals inside of capsules would be interesting, fun, and rewarding.
    • Some have suggested that a machine could slowly, painstakingly pull ores from "inside a planet's core" (spawn them) providing a very slow but unlimited source of ores.
    8. Fauna
    It would be interesting to see animals moving around on planets. Some could be useful, some hostile, and some merely nice to watch. This would add an interesting gameplay element and provide some action for our astronaut weapons in singleplayer or multiplayer PvE (Player versus Environment) gameplay.
    I recommend an animal AI that generally tries to shy away from structures. They should positively flee in terror from a flying or landing ship.
    For TL;DR just read the sections that interest you and comment on them, and refrain from commenting on sections you haven't read. ;)

    Do not rate this "old" for ideas you've seen before. This is a compilation; a list. Of course it contains some old ideas! Everyone can see who put certain ratings on a post and will be able to see that you're being foolish or a troll.

    Please quote this blue part and reply with a link if you have a planet-related thread you want linked here!
     
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    Love all of them. Can't imagine a solution for no. 3 but I'm no programmer :P. Whether these are added in the vanilla game or through mods, I would adore having these ingame :D. I can't give you a +1 so a "like" will have to suffice.
     

    jayman38

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    8. Fauna When I used to play MechWarrior 4, it was always neat to see wildlife running around. That added a certain nice touch that stuck with me.

    I recommend an animal AI that generally tries to shy away from structures. They should positively flee in terror from a flying or landing ship.
     
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    Valiant70

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    I recommend an animal AI that generally tries to shy away from structures. They should positively flee in terror from a flying or landing ship.
    Why didn't I think of that? :D Great idea.
     
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    jayman38

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    Another thread mentioned planets being something that stops a ship and someone else mentioned that the planet will not then attack.
    This prompts another subtle AI idea: attract animals to impact/crash sites. It would make a marooning or failed launch even more harrowing than it would otherwise be.
     

    Mariux

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    8. Fauna When I used to play MechWarrior 4, it was always neat to see wildlife running around. That added a certain nice touch that stuck with me.

    I recommend an animal AI that generally tries to shy away from structures. They should positively flee in terror from a flying or landing ship.
    Animals could double as a moving target for weapon testing :p


    EDIT *waits for some PETA dummyheads to start ranting at me
     
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    Valiant70

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    Bumping this thread as it seems to have gotten lost. I think it's getting fewer replies than expected because I covered everything so well.
     
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    Nope, it's just getting lost because the devs are so good at improving things ;)
    If you don't believe me, try to load a planet in the dev build. It is amazing!
     

    Valiant70

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    Nope, it's just getting lost because the devs are so good at improving things ;)
    If you don't believe me, try to load a planet in the dev build. It is amazing!
    The only amazing thing I noted was that I could walk over plate boundaries without my viewpoint rotating to a seemingly random position, and gravity is improved. Is that all you were referring to? I didn't see anything else remarkable. The planets look the same otherwise. It's possible I don't have the same dev version, though, as I downloaded it through the launcher. What's the version number you're using, @FunnyBunny14?
     

    Top 4ce

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    Bodies of liquids. And liquids being non-colliding. This makes Earth, Titan, and Venus type planets possible. Just my two cents.
     
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    Okay, I have some suggestions that might be a good idea:
    #1: Earth-type planets and Water:
    This is something that has irked me for some time, in addition to several of the things mentioned above. Earth is about 70% water, but Earth-like planets in Starmade have absoulutely no water, in spite of there being water in the game. My advice: make Earth-style planets...well...Earth-like. It would also make the planets look a lot cooler.
    #2: Asteroids & Minerals:
    Another of my major pet peeves is asteroids and minerals. You get the same elements on planets as you do on asteroids. Now, don't get me wrong, This has been great thus far, but now we need to change that. Asteroids should have minerals that are uncommon to planets, just like in real life. This would give players a reason to harvest asteroids again.
    #3: Aliens:
    This would probably go under the "Fauna" category, but I think this needs to be said. There should be aliens that you can interact with, some which are friendly, some...well...let's just say that they're as bad as the pirates. Also, think about adding them into the game as well! It might be fun to encounter pirates after you barge onto their starbase.
    #4: Moons:
    This is also something that has irked me: We just have planets orbiting stars, and no moons orbiting planets. I mean come on! We have planets. Let's take the next step and make some smaller moons.
    #5: Gas Giants:
    Another pet peeve of mine is that gas giants do not exist. This is something that would be a cool feature to implement, but you could harvest gasses from their atmospheres and use them in crafting. It would certainly make things more interesting.
    #6: More plants and stuff:
    Title says it all. Add some new flora to make things look cooler.

    These have been just a few suggestions to help out. I might come up with some more, but probably not. These would take a while to implement on their own. Still...wouldn't these things be awesome?

    -CAPTAINZACH
     
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    The only amazing thing I noted was that I could walk over plate boundaries without my viewpoint rotating to a seemingly random position, and gravity is improved. Is that all you were referring to? I didn't see anything else remarkable. The planets look the same otherwise. It's possible I don't have the same dev version, though, as I downloaded it through the launcher. What's the version number you're using, @FunnyBunny14?
    Tip: Load a new planet.
     

    Criss

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    Going to say that suggestion 2 will likely not happen. The planets are not big enough to support different biomes. They intended to make planets themselves the biomes of the land based content. Honestly what does a colder plate next to a less colder plate do for gameplay?

    To be blunt, nothing on here is anything new. We have seen a new planet thread every week since they came out. It's the dev teams job to think of this stuff. I have no doubt planets will get more stuff and that its already planned out.
     
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    Going to say that suggestion 2 will likely not happen. The planets are not big enough to support different biomes. They intended to make planets themselves the biomes of the land based content. Honestly what does a colder plate next to a less colder plate do for gameplay?

    To be blunt, nothing on here is anything new. We have seen a new planet thread every week since they came out. It's the dev teams job to think of this stuff. I have no doubt planets will get more stuff and that its already planned out.
    To everyone reading this: the universe update will add new terrain tonplanets, amongst other things.
     

    Valiant70

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    Tip: Load a new planet.
    1. Dev Build
    2. New Universe
    3. New planet
    I see:
    1. Abnormally high lag
    2. I can walk across edges without being disoriented
    3. I turn right-side-up when I get out of a ship.
    Whatever seems so obvious to you is not obvious to everyone else. You're beginning to make me angry. What else am I supposed to see?[DOUBLEPOST=1414267427,1414267097][/DOUBLEPOST]
    Going to say that suggestion 2 will likely not happen. The planets are not big enough to support different biomes. They intended to make planets themselves the biomes of the land based content. Honestly what does a colder plate next to a less colder plate do for gameplay?

    To be blunt, nothing on here is anything new. We have seen a new planet thread every week since they came out. It's the dev teams job to think of this stuff. I have no doubt planets will get more stuff and that its already planned out.
    Our ways of thinking are polar opposites. I 100% disagree with everything you just said.
     
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    @Valiant70 , last dev build I played loaded planets insanely fast. You also should notice a message telling you that you can claim a system when it hasn't been claimed yet.
     

    Criss

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    1. Dev Build
    2. New Universe
    3. New planet
    I see:
    1. Abnormally high lag
    2. I can walk across edges without being disoriented
    3. I turn right-side-up when I get out of a ship.
    Whatever seems so obvious to you is not obvious to everyone else. You're beginning to make me angry. What else am I supposed to see?[DOUBLEPOST=1414267427,1414267097][/DOUBLEPOST]

    Our ways of thinking are polar opposites. I 100% disagree with everything you just said.
    Polar opposites or not, the thing about planets containing a single biome was intended. Also not sure how you can disagree with the fact there are other planet threads stating the same things. If you can write this up in 15 minutes, then the members of the dev team have been hear it and been thinking of it for the past year. We aren't seeing planet features until a new universe is implemented. It's kinda important for calculating where certain planets go I would assume. I hope they at least take planets that far.

    I want reasons to go to planets too. Resources, missions. Anything. But the devs have heard it and so has anyone that has been around long enough. Everyone seems to have an idea as to how to fix the problem when the feature isn't even finished yet. Or the players come in here telling the developers there's a better solution without having any programming knowledge of their own.

    I tell people that there is another planet thread and they just roll their eyes. I'm all for new features. No need to beat a dead horse.
     

    NeonSturm

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    I recommend an animal AI that generally tries to shy away from structures. They should positively flee in terror from a flying or landing ship.
    Often snakes or annoying flying insects are especially around cities where humans throw eatables (or leftovers of it) away and where we build un-natural shelters in cold days.