- Joined
- Aug 24, 2013
- Messages
- 4
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I have noticed this annoyance many a time, it seems that while we can edit the x,y,z of a docking port through use of enhancers in the respective directions, there is still much dead space that will be created when non symmetrical ships and turrets are docked to an area. As the size of an entity increases, more and more wasted space is created proportionally. My suggestion is a checkable option for non symmetric entites to use that would change the turret/ships docking space to more match its shape, and in turn, the area that the object is docking is also altered to only allow a ship to dock on an area with a docking ghost of similar shape. This would require that more enhancers are used for the docking area, because instead of extending the general x,y,z of a docking box, it would only increase the specific x,y,z (placed enhancers in positive x direction = larger docking area in that specific direction)