- Joined
- May 23, 2014
- Messages
- 28
- Reaction score
- 10
I've seen this idea mentioned a couple places, but not really expounded upon. So...
DOCKING CLAMPS.
The current docking system is:
1) Awkward,
2) Ugly,
3) Inflexible,
and is actually limiting creativity. For instance, let's say I want to make a station. Alright, all good. Now I make a destroyer. Yup, we're on the same page. Now I want to dock my destorsjfdon NO BECAUSE IT'S IMPOSSIBLE. The current docking enhancer system requires the station to have dimensions that are at least close to equal to those of your ship, and for all ships to dock the same way, and for you to stick an ugly, 3-axis system of enhancers somewhere deep within the unreachable bowels of your station (And that's not even touching on the dock requiring a giant box to be completely clear of obstructions). The (A) reason I like StarMade is because it doesn't require hardly anything in terms of ship design - IMO, the less requirements you can have while not completely breaking the game, the better. After all, it's a sandbox game.
So, what are docking clamps, and why are they better? Docking clamps are simple, easy to use blocks that attach to each other. That's it. Once they're attached, the ship and the station, or the ship and the ship, attach. You could arrange them in a circle around a space-tunnel like at an airport, or use a single one to carry micro-fighters under the wings. This would allow for:
1) Asymmetric ships!
2) Titans docking with each other!
3) Easy to access, easy to launch escape pods!
4) Large ships docking at smallish stations!
5) No more dumb-looking docking beams!
6) And so much more!
But how will you undock? Simple - integrate the clamps with the new logic system. BOOM. Imagine, once you dock, the plexdoors automatically open. Hit an activator, and your shuttle is ejected into space. The possibilities are endless - which is as it should be.
The idea isn't perfect: for instance, side facing cockpits that actually worked would be great for docking, and huge ships would still be hard. Perhaps the clamps could pull towards each other. And having moving parts on the ships would also make this way cooler, allowing you to make docking ports that extend outward, or retract for travel and combat. But still, docking right now is so ugly that almost anything would be better.
It is totally possible, of course, that I'm missing something huge - like "That will be abused for XXX and YYY trolling and griefing! 12-year-olds the world round will send prayers of gratitude to their heathen gods the moment this is released!" But I reeeeeaaaalllly want this to happen. Or anything, for that matter. Docking sucks, and it doesn't have to. So if there are any glaring problems, tell me, but also if there are any ways this idea could be EVEN MORE AWESOME, tell me then, too.
DOCKING CLAMPS.
The current docking system is:
1) Awkward,
2) Ugly,
3) Inflexible,
and is actually limiting creativity. For instance, let's say I want to make a station. Alright, all good. Now I make a destroyer. Yup, we're on the same page. Now I want to dock my destorsjfdon NO BECAUSE IT'S IMPOSSIBLE. The current docking enhancer system requires the station to have dimensions that are at least close to equal to those of your ship, and for all ships to dock the same way, and for you to stick an ugly, 3-axis system of enhancers somewhere deep within the unreachable bowels of your station (And that's not even touching on the dock requiring a giant box to be completely clear of obstructions). The (A) reason I like StarMade is because it doesn't require hardly anything in terms of ship design - IMO, the less requirements you can have while not completely breaking the game, the better. After all, it's a sandbox game.
So, what are docking clamps, and why are they better? Docking clamps are simple, easy to use blocks that attach to each other. That's it. Once they're attached, the ship and the station, or the ship and the ship, attach. You could arrange them in a circle around a space-tunnel like at an airport, or use a single one to carry micro-fighters under the wings. This would allow for:
1) Asymmetric ships!
2) Titans docking with each other!
3) Easy to access, easy to launch escape pods!
4) Large ships docking at smallish stations!
5) No more dumb-looking docking beams!
6) And so much more!
But how will you undock? Simple - integrate the clamps with the new logic system. BOOM. Imagine, once you dock, the plexdoors automatically open. Hit an activator, and your shuttle is ejected into space. The possibilities are endless - which is as it should be.
The idea isn't perfect: for instance, side facing cockpits that actually worked would be great for docking, and huge ships would still be hard. Perhaps the clamps could pull towards each other. And having moving parts on the ships would also make this way cooler, allowing you to make docking ports that extend outward, or retract for travel and combat. But still, docking right now is so ugly that almost anything would be better.
It is totally possible, of course, that I'm missing something huge - like "That will be abused for XXX and YYY trolling and griefing! 12-year-olds the world round will send prayers of gratitude to their heathen gods the moment this is released!" But I reeeeeaaaalllly want this to happen. Or anything, for that matter. Docking sucks, and it doesn't have to. So if there are any glaring problems, tell me, but also if there are any ways this idea could be EVEN MORE AWESOME, tell me then, too.
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