Well, here's the skinny... been playing with my son for a fwe days now. First time in it was the classic "mine for ore, sell for money" thing, and slow growing. But then it happened... pirates. Most of them followed me, but one stayed on him and he managed to kill it, blowing the chest while at it. The amount of money he got for selling the loot was insane! Instantly, we had no more money issues. Built decent ships with a crapload of shields, now pirates aren't really a threat anymore. Armed stations we can take out the turrets with ease and loot them.
It seems that we can go way too quickly to a life of comfort and relative ease (not taking into account PvP with other players). Should the cash acquisition ability be pared back some, do we need (or are there) greater piratical threats out there? What are your thoughts?
It seems that we can go way too quickly to a life of comfort and relative ease (not taking into account PvP with other players). Should the cash acquisition ability be pared back some, do we need (or are there) greater piratical threats out there? What are your thoughts?