incase there was a misunderstanding, usually the best way to fix a defined issue, is to not do that.
forinstance, your ships don\'t accomidate larger ship sizes, and focus to much on very small ship sizes, naming small ships grandous names like titans.
the way to fix this, In my humble opinion, would be to not do this. starting with maybe naming those titans and super titans, less supstancial names, and pushing the naming brackest up.
Bomber: 50.1-75 mass thats 750 blocks max, thats 25% less then a 10x10x10 block which is 1,000 blocks you have 4 diffrent ship types for this very small amount of space, I would have trouble coming up with more then 2 ships with that much space, never mind 4 diffrent catagorys.
you have another 7 ships under 10,000 blocks. lets pretend that the full 10,000 blocks are used, and to make room for more ship systems we use a cubist form, we have 10x10x100
thats 2 sides of 10x10 and 4 sides of 10x100, thats 4200 hull used before you even place power and trusters, for a 1:1 mass you are going to need 1000 trusters and accompaning power. lets say power is 10 rods going the length of the ship thats another thousand blocks thats 6200 blocks before shields and power storage and hallways. you basically have classifications for random arbitary amounts of mass, with out justly thinking how a ship actually needs to be to do anything.
does a bomber have enough space for systems to actually bomb? should a bomber not be defined by its actions and not its mass? what if I have a ship of 100,000 mass or 1million blocks that drops bombs would that not be a more sutible and deserving ship of the name bomber?
I just honestly feel you made this list with out building or flying a single ship, the classing seems arbitary and redundant in a lot of areas. I admire the effort, the content of the post looks great and the layout is good, it just reads as something that \"headoffice\" would send down to general staff setting rules and design conventions that lack hands on experiance and have barely any reason.