Lecic
Convicted Lancake Abuser
Ok, with my proposed HP system, ships have a certain amount of health, and once that health reaches a critical number (10%?) the ship completely stops working. However, you can take a ship out earlier by, say, finding the bridge and killing all the crew and computers.Pirates are not limited to isanths.
Im sure pirates and other Ai factions are planned to be a challenge, which means they will have bigger ships - not just isanths.
And this means more parts to salvage.
And secondly, i'd say getting resources for big ships SHOULD take ages.
Its not good when players can hit server/pc limits so fast.
I'm pretty sure this is the system the devs are going to go with (as opposed to no physical damage to ships until they run out of health), because otherwise, missiles, mines, and explosive/punch through/penetrating tertiaries are pretty useless.
No matter how big the enemies get away from spawn, you'll still need a decent ship compared to them to take them on without needing to spend lots of cash on repairs, and you'll still lose a larger percentage of the blocks than you would currently in a take down.
I agree, large ships should be rare and important, as opposed to the standard faction ship as they are now. I'd rather see big factions have a single capital ship, and small handful of battleships, supported by smaller ships, than how it is now.