- Joined
- Jun 20, 2013
- Messages
- 268
- Reaction score
- 70
If there's one thing that I've noticed it's that bigger is better. The bigger your ship is, the more powerful its weapons are; the shields are stronger and the ship is faster. It feels as though smaller ships easily get shoved out of the way and any prospective battlefield is dominated by the leviathans. Smaller ships are outclassed in every way. It'd be nice if there was a way to make smaller ships more powerful in their own way; granted they're slightly more maneuverable and maybe a little harder to hit, but they certainly don't have the firepower to defeat larger ships that are 60% shield dispenser.
One could argue that the larger ships deserve to be more powerful, and they'd be right, but I think that having a larger ship should have some serious drawbacks.
The following are suggestions. I don't necessarily agree with any of them, but they're there anyway.
-Cap shield strength?
-Cap weapon damage? rate of fire?
-Limit the number of weapon blocks per-ship? Would force players to make decisions as to what weapons should go on their ship. Perhaps link weapon blocks to ship mass, so more mass means more weapon blocks.
-Have ship mass more drastically affect ship movement speed and turning speed?
-With more weapons likely coming later, have certain weapons be more effective against certain ship types, dependent on mass? For example, weapon A is more damaging to ships with a large mass and weapon B is more damaging to ships with a smaller mass.
-Have it so that larger ships require a shipyard when they're spawned in? Ships spawned with a shipyard take time to spawn, dependent on the mass of the ship. Shipyard should also be a fairly expensive structure.
-Decrease shield recharge rate.
-Longer missile locking times for smaller ships?
-Different engine types; the default 'free' engine and a new, much more powerful, engine that requires fuel? Larger ships would need to use the more powerful fuelled engines over the less powerful unfuelled engines. See Danjal's' comment.
Discuss.
One could argue that the larger ships deserve to be more powerful, and they'd be right, but I think that having a larger ship should have some serious drawbacks.
The following are suggestions. I don't necessarily agree with any of them, but they're there anyway.
-Cap shield strength?
-Cap weapon damage? rate of fire?
-Limit the number of weapon blocks per-ship? Would force players to make decisions as to what weapons should go on their ship. Perhaps link weapon blocks to ship mass, so more mass means more weapon blocks.
-Have ship mass more drastically affect ship movement speed and turning speed?
-With more weapons likely coming later, have certain weapons be more effective against certain ship types, dependent on mass? For example, weapon A is more damaging to ships with a large mass and weapon B is more damaging to ships with a smaller mass.
-Have it so that larger ships require a shipyard when they're spawned in? Ships spawned with a shipyard take time to spawn, dependent on the mass of the ship. Shipyard should also be a fairly expensive structure.
-Decrease shield recharge rate.
-Longer missile locking times for smaller ships?
-Different engine types; the default 'free' engine and a new, much more powerful, engine that requires fuel? Larger ships would need to use the more powerful fuelled engines over the less powerful unfuelled engines. See Danjal's' comment.
Discuss.