General Info: One of my favorite things to do in Starmade is set up simulations in single player pitting AI ships against one another. I enjoy seeing which weapons systems are most effective per their size, and also generally knowing in what scenarios the ships I have created are useful. So, conducting several recent tests I have come across some interesting data. It seems that, contrary to popular belief, a medium sized swarm of bomber-type light assault craft can indeed take out a vessel considerably larger than the combined mass of the bombers. Even more interesting was a very tentative relationship I have noticed between the pulse damage capability a ship possesses and it's ability to take out larger ships when grouped en-masse. For example, I have a medium fighter, the Defender-Class, which possesses light dual cannon-cannon-punch through weapon combos. The slave cannon is not at 100%, so the individual shots do still have some kick. I spawned in 40 or so to try and take down two heavy WiP-Corvettes, for testing purposes. The Corvettes have two heavy repeating Cannon-Cannon-Punch through turrets, and two light point defense turrets, those though weren't configured. Amazingly, all of the fighters were destroyed with only minimal damage to the Corvettes turrets. Next, I spawned in about 15 bombers (over different times in the simulation), using Cannon-Pulse-Ion shots, and hulk missiles. Incredibly, they managed to destroy both Corvettes. My point is, in wanting smaller ships to be able to overwhelm larger ones, the answer seams to be not in DPS, per say, but more in heavy pulse damage. This, of course, requires further testing.
Question to You: So, what say you? What ideas do you have to make small swarms of lighter craft vulnerable? What weapon systems do you use? Shields or no shields? Let's get some ideas going, people!
(When I say "pulse" not in the context of a master-slave weapon system, I am referring to a ship's ability to do damage at a specific instant, as opposed to it's DPS over a set interval, a second.
Question to You: So, what say you? What ideas do you have to make small swarms of lighter craft vulnerable? What weapon systems do you use? Shields or no shields? Let's get some ideas going, people!
(When I say "pulse" not in the context of a master-slave weapon system, I am referring to a ship's ability to do damage at a specific instant, as opposed to it's DPS over a set interval, a second.