Keptick
Building masochist
1) Editing shield values would take 10 seconds.I think I am just going to record some combat. Instead of people talking about hypothetical decisions made by players based on changes we are discussing I will just show you guys. Specifically how one can change the number of weapons used instead of values for blocks in the game, and have drastic effects on ship longevity in combat.
We aren't getting anywhere by saying "players will do this, and that." Players already take the game in many directions / playstyles. They will continue to do so. The aim is to give "the norm" decent balancing and gameplay experiences.
I frankly will not even discuss changing shielding so drastically when there is a Hull HP system that is supposed to be the focus right now. When this major piece of the puzzle is implemented then we can start looking at balancing values. Otherwise we might have to do it twice or more times.
2) Read this http://starmadedock.net/threads/pro...-capacitor-values-would-be-a-good-thing.5823/.
I 100% agree with the first part of your post. And there's no discussion to be had. Just read that post I linked and you'll see why.