Personally, I like the sheilds in starmade as they are. I hate that people are forcing changes to the game that makes it better in the long run to make a fighter over a capital, and I am frequently seeing suggestions to nerf sheilds even more.
As I dont want this, here is my take on a new, directional shields mechanic Star Trek Online has a directional shielding system that I feel would be good in this game. It would not ruin any current designs by replacing the current shield blocks, but will add more tactics to battles.
In STO, ships have 4 individual shields, fore, aft, port and starboard. Each ship has a shield statistic overall that is divided evenly between the 4 shields. The hud then has 5 buttons for directing shield power around the ship. The first 4 are simple, evenly drain power from each shield to the direction you clicked. The 5th is to drain power from the shields and to even out all the shields, so for example, if your forward, port and starboard shields are being drained,but not the aft, you can press the balance button to drain power from the rear shields to re-enforce the other 3. This is not instant, so the shields have to charge at the ships normal recharge rate. This is the hud that controls sheild power;
A system like this would add a new level of tactic to the game, making the battles where 2 ship face each other and shoot with no movement a thing of the past, as pilots will have to think about directing their currently most protected side towards the enemy so the other side can regenerate, while thinking about trying to direct all their fire on the same side of the shields.
As I dont want this, here is my take on a new, directional shields mechanic Star Trek Online has a directional shielding system that I feel would be good in this game. It would not ruin any current designs by replacing the current shield blocks, but will add more tactics to battles.
In STO, ships have 4 individual shields, fore, aft, port and starboard. Each ship has a shield statistic overall that is divided evenly between the 4 shields. The hud then has 5 buttons for directing shield power around the ship. The first 4 are simple, evenly drain power from each shield to the direction you clicked. The 5th is to drain power from the shields and to even out all the shields, so for example, if your forward, port and starboard shields are being drained,but not the aft, you can press the balance button to drain power from the rear shields to re-enforce the other 3. This is not instant, so the shields have to charge at the ships normal recharge rate. This is the hud that controls sheild power;
A system like this would add a new level of tactic to the game, making the battles where 2 ship face each other and shoot with no movement a thing of the past, as pilots will have to think about directing their currently most protected side towards the enemy so the other side can regenerate, while thinking about trying to direct all their fire on the same side of the shields.