No. In passive mode the Push-computer is currently dedicated to adding forward momentum. It ignores the facing of the computer.Don't they do that already?
I see. I have all mine hooked up to logic so maybe thats it.No. In passive mode the Push-computer is currently dedicated to adding forward momentum. It ignores the facing of the computer.
Many people have wanted this for a while now. Logically, you wouldn't need a pull computer if you have a directional push computer.More exciting maneuvering:
Make the push-computer directional like weapon computers so that the push-modules apply force in the direction the computer is facing. [For the passive effect on the ship.]
Unless you're using it as a cannon effect, as turning the computer turns the output, too. :pMany people have wanted this for a while now. Logically, you wouldn't need a pull computer if you have a directional push computer.
Push and pull may need to remain as they are for weapon-effects.Logically, you wouldn't need a pull computer if you have a directional push computer.
indeed. If we did have a directional push effect then pull would be pretty redundant, not that it was already redundant. I remember a long time ago I wanted the push effect to act like the after boosts from Armored Core:For Answer. A quick directional boost that gets you out of the way of oncoming fire but has a cool down to prevent you from spamming it.Push and pull may need to remain as they are for weapon-effects.
I've always wanted a way to make a ship stop by itself in space. That could work cuz pull is somewhat redundant even nowIf push gets reconfigured to boost in any direction, that make pull function the same, but instead of adding backwards velocity, it moves velocity closer to zero (Decreases speed).
Can't you just use passive explosive effect, though? =PI've always wanted a way to make a ship stop by itself in space. That could work cuz pull is somewhat redundant even now
wait did that change? Doesn't that just defend against movement effects like offensive push/pull/stop?Can't you just use passive explosive effect, though? =P
Doh, been a while since I've played around with explosive effect modules and I think you're probably right (rings a bell, quite loudly). It likely defends against push/pull/stop, still(?).wait did that change? Doesn't that just defend against movement effects like offensive push/pull/stop?
Like an accelerate/decelerate style function?If push gets reconfigured to boost in any direction, that make pull function the same, but instead of adding backwards velocity, it moves velocity closer to zero (Decreases speed).
When I first started playing with push I actually thought the stop computer would do that. Of course it doesn't, but it was something I wished that existed at the time to.I've always wanted a way to make a ship stop by itself in space. That could work cuz pull is somewhat redundant even now
+1Of course, it'd have to be vastly more powerful than the default hold-to-stop button we have now, but then the booster functions of push (And presently pull) should be more powerful as well.
Thats awesome :DYou've submitted it, we discussed it. And in short...
The direction of the computer will affect the push direction! Check out all the details in the phabricator ticket! T1944 Directional Defensive Push/Pull Effect
Perhaps, i did suggest that it should mimic the quick boosts from Armored Core: For Answer but then again its very much in the planning stages. Im sure more details will come out as it gets put into production.Thats awesome :D
Will the push be more noticeable than it is now? During tests you would have to devote a huge amount of blocks to it for any sort of noticeable push