Directional Gravity Units

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    • Legacy Citizen 2
    • Legacy Citizen
    I think that a good idea for gravity units is to make them directional so u can make the gravity be upside down and stuff
     
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    I approve. Also you could make ships where gravity is always facing the center. Like a cubeship where every deck is perpendicular to the core.
     
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    Making gravity lifts xD

    gravity brings you up to the top, the other one drops you back down.. it\'d be fun but dont make the lifts too high otherwise you\'ll break every bone in your body because it\'s like jumping off a massive cliff and landing on rock..
    LOL xD
     
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    I tried making this with docked ships, but it appears you can not enter another ship\'s gravity without first leaving the one you are in.
     
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    For coding ease, these should be limited to a range then. The gravity is DOWN for the next 25m, ect. If gravities overlap, the one with the coser gravity takes priority., if they are even, neither gravity works.
     
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    Use optional Enhancer blocks to shape the G field. Shaped fields supercede the general field of the ship. Overlapping shaped fields are cumulative.
     
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    AND that would make it possible to have shipwide gravity. That way anyone who enters your ship automatically uses the gravity.
     
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    Having enhancers would allow you to possibly extend the field ouside your ship, if it worked anything like normal enhancers, which could lead to any ships near you having an unplanned \'descent.\'

    Maybe have a controller block for the gravity, where it also specifies the direction based on the rotation, and a second block which when placed creates an area like a docking block, and this is where the artificial gravity would work. These could be placed periodically around the ship, and also prevents that \'unplanned descent\' I mentioned earlier, as they would have to be placed outside the ship and thus can be destroyed more easily.
     
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    How about If you press R on the gravity module in build mode you can change the direction of gravity from there. This would be more intuitive than \"what direction is the computer facing\". Perhaps different players could be under difference modes of gravity allowing someone to walk outside the ship. change gravity so they can walk on the side of the hull then walk over to a turret or docked ship.