Hi, I searched but didn't find anything.
Starmade is very promising, and among three similar games in development this is my favourite one. Though there is one thing sucking a bit of the fun out of it.
There is simply no reason to not build as big as possible apart from manouverability, which isn't really a big deal with unlimited turrets. Thus, everybody does it.
I would like the game to have room for ships of all shapes and sizes to be feasible, but at the moment, any server intended for PvP will just be "the biggest cube you can make" type deals and frankly it's mind numbingly boring. No reason to have multi-purpouse fleets with fighters, heavy fighters, corvettes, frigates, escort carriers... Everyone just has their own death star, constantly lagging the server when they switch sectors.
So I propose what seems to be the best solution. At a certain ship mass, say 15.000, you start gaining less and less for every block of power, shields and weapons you use. Very very small initially (it will still be "worth it" to keep building) like 0.003%. But at certain mass checkpoints, this negative modifier increases cumulatively. For example, 0.006% at 17.500 --- 0.012% at 20.000 --- 0.025% at 22.500 and so on, up to a maximum reduced efficiency of 60%.
What would be extremely cool is if there is a very rare block found in some hard content somewhere that halves these negative modifiers, and people would have something to aspire to for making their multiple-sector ships work. But the key is that there will be a lot less of those ships, and a more versatile display from the average gamers.
Starmade is very promising, and among three similar games in development this is my favourite one. Though there is one thing sucking a bit of the fun out of it.
There is simply no reason to not build as big as possible apart from manouverability, which isn't really a big deal with unlimited turrets. Thus, everybody does it.
I would like the game to have room for ships of all shapes and sizes to be feasible, but at the moment, any server intended for PvP will just be "the biggest cube you can make" type deals and frankly it's mind numbingly boring. No reason to have multi-purpouse fleets with fighters, heavy fighters, corvettes, frigates, escort carriers... Everyone just has their own death star, constantly lagging the server when they switch sectors.
So I propose what seems to be the best solution. At a certain ship mass, say 15.000, you start gaining less and less for every block of power, shields and weapons you use. Very very small initially (it will still be "worth it" to keep building) like 0.003%. But at certain mass checkpoints, this negative modifier increases cumulatively. For example, 0.006% at 17.500 --- 0.012% at 20.000 --- 0.025% at 22.500 and so on, up to a maximum reduced efficiency of 60%.
What would be extremely cool is if there is a very rare block found in some hard content somewhere that halves these negative modifiers, and people would have something to aspire to for making their multiple-sector ships work. But the key is that there will be a lot less of those ships, and a more versatile display from the average gamers.