- Joined
- Apr 11, 2015
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I've seen a couple of teleportation posts in the suggestion section, and all of them were designed after the teleporters of Star Trek and used complicated mechanics and weren't very versatile.
Now I am suggesting an easy to use simple teleportation system that is more similar to old alien abduction movies:
The beam can teleport players down to planets, and back up without the need of building a platform.
To teleport down, they just stand on the modules and activate the computer.
To get back up, they just have to step in the beam.
Their gravity will be set to the object they are teleporting to. (more on this later)
It would mean undiscovered planets can still be accessible without the need to land.
And 1 player ships are able to stay in orbit while the player is on the planet and he can easily get back in his ship.
Ship to ship teleportation could also work.
Either by dropping down and having their gravity set to the ship to board it.
Or if both ships have a teleport system and both activate it at the same time, it is possible to teleport to the other ships teleport platform. (also the player gravity in changed to the other ship, but this is not 100% necessary)
The mechanics would be the same as the docking beam in order to select the other ship.
Now of course there would need to be some limits. What I propose is:
Ship must be completely still in order to use the beam. Moving it again will cancel the beam.
This is so it is pretty hard to abduct unwilling players, but not impossible.
Ship can not be cloaked.
Even harder to abduct.
Option to make it faction teleport only in server config.
For the servers who want to completely disable abductions
Option to make it faction teleport only on teleport computer.
So ships can not be invaded by other factions
Size limit of something like 7x7 and only 1 per ship!
So this can not happen:
So tell me what you think.
Now I am suggesting an easy to use simple teleportation system that is more similar to old alien abduction movies:
The beam can teleport players down to planets, and back up without the need of building a platform.
To teleport down, they just stand on the modules and activate the computer.
To get back up, they just have to step in the beam.
Their gravity will be set to the object they are teleporting to. (more on this later)
It would mean undiscovered planets can still be accessible without the need to land.
And 1 player ships are able to stay in orbit while the player is on the planet and he can easily get back in his ship.
Ship to ship teleportation could also work.
Either by dropping down and having their gravity set to the ship to board it.
Or if both ships have a teleport system and both activate it at the same time, it is possible to teleport to the other ships teleport platform. (also the player gravity in changed to the other ship, but this is not 100% necessary)
The mechanics would be the same as the docking beam in order to select the other ship.
Now of course there would need to be some limits. What I propose is:
Ship must be completely still in order to use the beam. Moving it again will cancel the beam.
This is so it is pretty hard to abduct unwilling players, but not impossible.
Ship can not be cloaked.
Even harder to abduct.
Option to make it faction teleport only in server config.
For the servers who want to completely disable abductions
Option to make it faction teleport only on teleport computer.
So ships can not be invaded by other factions
Size limit of something like 7x7 and only 1 per ship!
So this can not happen:
So tell me what you think.
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