I have made several games before and have business experience so I do know what I'm talking about to a degree. Starmade has fantastic potential and is already proving its worth however it is sorely lacking many features that could take it to the next level below are my ideas for features and how critical they should be on the development plan.
rated 1-5 1 being essential and 5 being negligible
2 maneuverability: large ships are very hard to turn, something akin to real world RCS systems needs rapid implementation
1 spawn protection: spawn sectors should be safe zones where blocks can only be broken by those who place them helping to end the issue of players dismantling nearby ships at will
2 player warfare: with the Personal defense weapon added recently its opened up a field of new and exciting player vs player battle strategies and games.
1 shield re-rebalance: kudos to you for your valiant effort to get shields working together but external input may be helpful and I have several ideas. Shield strength should be tied to a ships surface-are not mass since shields only protect the surface not the volume of atoms in the space of the ship. Power usage should be scaled for area covered shield strength and shield recharge and should be configurable like weapons
2 more weapons: everyone likes guns so this should be selfexplainitory
5 mod compatability: mods are awesome but not important until the game is in a more stable build phase
3 fuels and ammo: realism is second to functionality but should not slip under radar for too long
These are just a handful of my ideas more will come later
rated 1-5 1 being essential and 5 being negligible
2 maneuverability: large ships are very hard to turn, something akin to real world RCS systems needs rapid implementation
1 spawn protection: spawn sectors should be safe zones where blocks can only be broken by those who place them helping to end the issue of players dismantling nearby ships at will
2 player warfare: with the Personal defense weapon added recently its opened up a field of new and exciting player vs player battle strategies and games.
1 shield re-rebalance: kudos to you for your valiant effort to get shields working together but external input may be helpful and I have several ideas. Shield strength should be tied to a ships surface-are not mass since shields only protect the surface not the volume of atoms in the space of the ship. Power usage should be scaled for area covered shield strength and shield recharge and should be configurable like weapons
2 more weapons: everyone likes guns so this should be selfexplainitory
5 mod compatability: mods are awesome but not important until the game is in a more stable build phase
3 fuels and ammo: realism is second to functionality but should not slip under radar for too long
These are just a handful of my ideas more will come later