Bug Dev: Broken Logic

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    I'd relax and let poor Schema work, but he did post that he believed the logic was 100%

    Minor issue. the "NOT" icon should have only one input line.

    More serious: Observe the function of this "XOR" gate. The "AND"s should be true if both inputs are true. The "OR"s should be true if one or both inputs are true.
    The final "AND" gate of an "XOR" structure should be true if one and only one input (activator) is true.

    This is the 20140413 Dev release
     

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    AndyP

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    Yes, confirmed and added to Buglist.
    The NOT-Gate seems to output always 1 when cast to a logic gate.



    As a work-around you can link the NOT-Gate to an activation block, there the output seems ok.

    But another thing is:
    Timecritical stuff seems to suffer from the anti-lag stuff limiting 'state-changes' to 1switch/0,5sec, thus this makes the 'combined' XOR nonfunctional without adding a delay in one of the paths to the last AND.

    :/

    Also AND/OR are behaving wrong



    Using the things I learnt and this wiki, its wrong in game. (Name and texture match, but function does not).

    - Andy
     

    NeonSturm

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    I had an activation block linked to a delay block linked to a salvage beam.
    It was impossible to have the salvage beam fire long enough to actually salvage anything.

    Also it was impossible to queue shots for the time after a weapon reload, which leads to very low dps.
     

    Ithirahad

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    I had an activation block linked to a delay block linked to a salvage beam.
    It was impossible to have the salvage beam fire long enough to actually salvage anything.
    How powerful was your salvage beam? Try a MASSIVE one and see if it works... Either way, I suspect that it won't actually salvage (just destroy, or cause an error) due to there being no inventory "linked to the ship."