Fleets & Carriers
March saw the release of Fleets and Carriers, introducing a number of cool new features like being able to give basic commands to a fleet, recall them to the flagship, as well as the additional of a couple new rail blocks enabling players to design their own docking mechanisms. If you want to catch up on what came in that update then click here.
Massive Bug Fix Period
April gave us a number of rounds of bug fixing as we addressed a number of lingering issues and bugs that plagued the game. A number of game enhancements were addressed as well, for example the ability for the build helper to remember the previous settings. There have been so many things addressed, for the lists check here (Round 1, Round 2, Round 3).
Fleet Build Contest
Near the end of April we announced a Fleet Build contest to the community and the response has been amazing, not just in that we've received 71 fleet submissions but even the quality of them. There's still time to submit as the contest will close June 21st, 1:00AM UTC so click here to view the announcement post to find out all the details.
New Council Term 3
May wrapped up our 2nd council term as elections were held for the 3rd Council term. Results for Term 3 were announced a day ago. We see the return of some familiar faces, as well as a new face on the council. We also reduced the number of councilors this time to see if less works more efficiently; time will tell.
Main Menu
The latest major feature to the game is the introduction of a main menu, something that we've needed for quite a while and so it's exciting to finally have it in. While simple on the surface, the main menu introduces a number of things to the game that we haven't had previously, like the ability to edit a lot of the settings and options right here in the game. Other features include the ability to change servers or from an online to local universe without closing the game. Find out all about this update here.
What's coming up
That brings us to where we are now, with a number of things under development. Behind the scenes an incredible amount of planning has happened, mapping out the rest of the game through to Beta which is really exciting. Looking at the more immediate development plans we will be looking at bringing more objects into the game over time as we position ourselves to best do that. We're also going to be starting on introducing more trading aspects to the game, which will include starting to introduce some of the new Trading Guild ships into the game.
Beyond that, updates will include setting up some foundations, ready for new features being added down the track, as well as some improvements to existing parts of the game.
One of those foundations is the introduction of videos in-game, allowing us to create stylized contextual tutorial videos to assist with the learning curve of the game. This is a major addition as it introduces the ability for us to ensure that we provide adequate tutorials for new features as they're added in with each major feature release.
Your input
This is where you come in. Now that we have the ability to provide specialized contextual tutorials for in-game content/features/mechanics we want your suggestions on what we should make tutorials for and how.
For example, we could do videos on every single weapons system, or we could do one video on "weapons systems" as a whole. It's all dependent on your experience with the learning curve of the game, so let us know by replying to this news post with your suggestions on video tutorials you would have either found useful when starting out, or would find useful now. This will give us a great basis to be able to address the issues surrounding the learning curve of the game, and position us to easily continue adding tutorials and support in-game in a similar method when we add new features in.
That's it for another Dev Blog. We're excited for all that's around the corner for StarMade and we hope you are too.
- The Schine Team