This is a suggestion i've touched on a couple times that i figured i might as well condense into a thread.
Lets begin by assuming that we have built a ship. Lets assume now the computer places a camera at different angles around the ship we built and takes pictures. Then it takes all the silhouettes of the ship that it just got and adds up their total surface area. This can be used like an aggregate score to determine how easy the ship is to hit with weapons fire. Lets call this score our ships "Signature Radius", because that worked for EvE. The signature radius of our ship can be used in a wide variety of different things.
Lets begin by assuming that we have built a ship. Lets assume now the computer places a camera at different angles around the ship we built and takes pictures. Then it takes all the silhouettes of the ship that it just got and adds up their total surface area. This can be used like an aggregate score to determine how easy the ship is to hit with weapons fire. Lets call this score our ships "Signature Radius", because that worked for EvE. The signature radius of our ship can be used in a wide variety of different things.
- Determining how easy the ship is to hit when solving player-less AI fights
- Creating a baseline for how much power a ship can output with its power blocks, to avoid the need for stabilizers and other complications while avoiding XYZ dimension minmaxing
- Various things regarding electronic warfare/cloak&jam/scanning
- Classifications of ships for RP