Ahead of time, apologies if this has already been requested, or if it already exists and I just haven't gotten to that point yet... but, I'm in the process of building my first ship. My first ship is intended to be a rather large one; currently in the process of salvaging a bunch of asteroids and find new shops all over the place and buy them all out of their grey and black hull pieces. If there's a better way to obtain these two types of hulls, definitely let me know. I know shops are sort of a limited resource.
While in this process, though, I'm finding that I'm adding unnecessary weight while trying to outline the ship I'm attempting to build. Right now it's just a hollow tube with the necessary tools attached, but it won't be long before I start adding hallways going left and right and up and down and... well, you get the idea.
This brings up the concept that it might be nice to have a 'detach' block, or make default blocks into optional detach mechanisms. For example, obviously thrusters would go in the back of the ship 100% of the time, but I'm building this ship from the front. Therefore, it would be nice if I could, say, push the section with thrusters back further as is necessary, when I'm adding something new to the ship that would require the moving of the thrusters.
It would also be useful for switching out entire systems for ships; perhaps your ship doesn't need those hangars that your other ships lay in right now, or maybe you don't need that salvage structure while you're running off to your next combat area. Maybe that factory wing is too valuable to risk in the upcoming battle, or maybe the ship needs to be faster for it and those types of things are just slowing you down.
Sure, you could build several ships all designed for specific tasks, and have one 'general purpose' ship that does it all, but is considerably more expensive if it gets lost. You could also just collect all the blocks for an entire wing. Seems time-consuming, though.
I've divided my ship by large black rings. Each ring defining a 'section' that I'd like to disconnect from the rest and/or be able to move everything behind it. So... is this a potential future adjustment, or does it already exist, or...?
Thanks!
While in this process, though, I'm finding that I'm adding unnecessary weight while trying to outline the ship I'm attempting to build. Right now it's just a hollow tube with the necessary tools attached, but it won't be long before I start adding hallways going left and right and up and down and... well, you get the idea.
This brings up the concept that it might be nice to have a 'detach' block, or make default blocks into optional detach mechanisms. For example, obviously thrusters would go in the back of the ship 100% of the time, but I'm building this ship from the front. Therefore, it would be nice if I could, say, push the section with thrusters back further as is necessary, when I'm adding something new to the ship that would require the moving of the thrusters.
It would also be useful for switching out entire systems for ships; perhaps your ship doesn't need those hangars that your other ships lay in right now, or maybe you don't need that salvage structure while you're running off to your next combat area. Maybe that factory wing is too valuable to risk in the upcoming battle, or maybe the ship needs to be faster for it and those types of things are just slowing you down.
Sure, you could build several ships all designed for specific tasks, and have one 'general purpose' ship that does it all, but is considerably more expensive if it gets lost. You could also just collect all the blocks for an entire wing. Seems time-consuming, though.
I've divided my ship by large black rings. Each ring defining a 'section' that I'd like to disconnect from the rest and/or be able to move everything behind it. So... is this a potential future adjustment, or does it already exist, or...?
Thanks!