Destructible Shops, and phantom targets?!

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    Jun 25, 2013
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    • Legacy Citizen 2
    • Legacy Citizen
    I was playing around with mass amounts of missiles, and while the shop simply gives warning not to shoot it, and calls in a fleet for not listening, missiles still do destroy chunks of the shop upon impact.

    I think it was computerised missiles specificly if that makes a differense. - I'm fairly certain thats a but not ment to be, but if so, my bad :P

    I'm sure this far has been noticed, but once you've been in a ship that has had missiles, or the computerised missiles, any time I'm in another one the reticule starts to show red and green again as if it had the missiles loaded; even when it's not the same ship.



    Finally, this is more of a balance suggestion possibly? - Making a harvester type of ship, dedicated to simply harvesting items/blocks can make mining out asteroids REALLY smooth, the same works for the (abandoned?) space station, especially when it's harvesting the power generator towers (One tower's power thing is worth about 50k credits) - it's nice to get the game going faster, but similar to shops maybe make it invulnerable? - at least to harvesters, I like the idea that it can still be destroyed.

    Macro's can really make it cheesy, not needing any sort of harvester, just to get near an asteroid, you can simply switch on the macro, move left to right, up and down, and in a matter of minutes it's gone. My only thought on that matter is make a time required charge before breaking blocks, so it's not instant, macros are slightly less effective, and no quiet as cheap.