Read by Council Defencive effekt suggestion: Deflector fields

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    I think having more and different options to choose from might add to the tactical depth of the game.

    The Deflector effect will protect a structur from weapon fire within certain areas by changing the direction of projectiles (Maybe beams too? I'm not realy sure about that).


    - The modules have outputs, just like weapons and the orientation of the computer decides in wich direction the area of effeckts unfolds.

    - The stronger the deflector is compared to a weapon, the higher is the angle of deflection.
    (With either complete deflection or none at all at extrem differences)

    - The more modules a system has, the stronger it gets for all it's groups.

    - Additional groups on one computer will icrease it's power use (Just like with weapons).

    - More modules in a group will increase the affected area on that groups output.

    - When areas of different Systems overlap, the total effect strength on this points will be identical to the bigger system's.

    - A deflector system as weapon slave, gives an advantage over defencive deflectors (similar to ion againsed shields).