I think some of the default values universes start with should be adjusted in order to make different weapon setups viable.
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rapidfire cannons and heatseeking missiles seem to be the most picked choices right now. Why? Well because anything else has issues people don't like. Going for range means being in the disadvantage because beam weapons as secondarys don't add damage. Also you can't use them for you don't see that far. If a broader variety of weapons should be utilized and thus more tactics establish in the game then they should at least work before people think of using them.
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(old post before updated .cfg so don't mind the values the issue still stays the same if i have a weapon that can fire distance x then view distance should be at least x*1.2)
my SP universe is a default world and i noticed that i can't use long range missiles - at all for the enemy is not longer in my hud nor can i spot them. I could aim at targets 4800 meters away but there is no constellation you would ever see something that far. also diamond shapes on the hub for targets 2k away are already so dim you barely can notice them even in really dark systems.
Same goes for Cannon + beam , 3km range at 1:1 ratio.
I just would find it lame if such stuff would be in place to force players to use rapidfire over range.
YES, i know everyone could change some values in the config file. but if you check out a new game for the first time and it sucks you don't bother with reading that far neither study the configfile to adjust everything properly this is why i suggest haveing to look into it.
---edit---
rapidfire cannons and heatseeking missiles seem to be the most picked choices right now. Why? Well because anything else has issues people don't like. Going for range means being in the disadvantage because beam weapons as secondarys don't add damage. Also you can't use them for you don't see that far. If a broader variety of weapons should be utilized and thus more tactics establish in the game then they should at least work before people think of using them.
---/edit---
(old post before updated .cfg so don't mind the values the issue still stays the same if i have a weapon that can fire distance x then view distance should be at least x*1.2)
my SP universe is a default world and i noticed that i can't use long range missiles - at all for the enemy is not longer in my hud nor can i spot them. I could aim at targets 4800 meters away but there is no constellation you would ever see something that far. also diamond shapes on the hub for targets 2k away are already so dim you barely can notice them even in really dark systems.
Same goes for Cannon + beam , 3km range at 1:1 ratio.
I just would find it lame if such stuff would be in place to force players to use rapidfire over range.
YES, i know everyone could change some values in the config file. but if you check out a new game for the first time and it sucks you don't bother with reading that far neither study the configfile to adjust everything properly this is why i suggest haveing to look into it.
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