Under current mechanics, the only way to make any kind of a ship take a solid hit is to cram it full of as many shield generators as possible and hope your regen rate is greater than your opponent's DPS (that is, if you're building anything bigger than small). Arguably, there's no reason whatsoever to use armor as a defensive option since a 5x5x5 cube of shield generators will give you 10,119 shields while a 5-thick wall of hardened hull blocks will give you 2,000 HP's of effective resistance before the wall is breached.
Consider the following:
- We all know anybody who can do some math will quickly shift toward shields and buy the cheap hull blocks for cosmetic effect
- We also know there are two kinds of hull blocks (not "armor" blocks, for some reason) with different effective HP amounts.
- Small ships can't fit a useful defense aside from their basic agility, which cannot be enhanced except by staying really small so they can keep that agility.
You all know where I'm going with this - we need better armor so it can begin to be a viable option. Of course. But, how much meaner and more damage-resistant seems like a good fit? Even assuming the game would allow it, we could all plaster our ships with faction blocks (51,100 effective HP's each), but the cost of armoring a ship would balloon very quickly and only the cruellest weapons would be able to end a fight in any kind of reasonable time unless the attacking pilot has absolutely excellent aim and he knows which spot to attack on his target.
So, assuming ship size restrictions are never put into effect and weapon systems are never rebalanced ... how tough is tough enough for an armor block?
Consider the following:
- We all know anybody who can do some math will quickly shift toward shields and buy the cheap hull blocks for cosmetic effect
- We also know there are two kinds of hull blocks (not "armor" blocks, for some reason) with different effective HP amounts.
- Small ships can't fit a useful defense aside from their basic agility, which cannot be enhanced except by staying really small so they can keep that agility.
You all know where I'm going with this - we need better armor so it can begin to be a viable option. Of course. But, how much meaner and more damage-resistant seems like a good fit? Even assuming the game would allow it, we could all plaster our ships with faction blocks (51,100 effective HP's each), but the cost of armoring a ship would balloon very quickly and only the cruellest weapons would be able to end a fight in any kind of reasonable time unless the attacking pilot has absolutely excellent aim and he knows which spot to attack on his target.
So, assuming ship size restrictions are never put into effect and weapon systems are never rebalanced ... how tough is tough enough for an armor block?