I do not understand what appears to be a large discrepancy in the damage output of a damage beam/cannon weapon and that of a cannon/cannon weapon. A 1/1 damage beam/cannon will (apparently, according to the wiki) do 1 damage per module, 2 in this case, fire once per second with a beam duration of one second, but inflict damage five times during that second for a total of 10 damage, all this for 40 power, 20 power per module. A 1/1 cannon/cannon will however fire ten times, and do two damage per hit, for a power cost of 10 per module, so 20 in this case, times the ten shots for a total of 200 power.
Am I reading this right? Are damage beam/cannons half as dangerous as cannon/cannon for the same number of modules but vastly more energy efficient? They also have half the range at the same time as doing less than half the damage. Are damage beams meant to be this feeble?
Is there some other advantage to using such a pairing (damage beam/cannon) that I am unaware of? Is the AI more accurate with them maybe?
Am I reading this right? Are damage beam/cannons half as dangerous as cannon/cannon for the same number of modules but vastly more energy efficient? They also have half the range at the same time as doing less than half the damage. Are damage beams meant to be this feeble?
Is there some other advantage to using such a pairing (damage beam/cannon) that I am unaware of? Is the AI more accurate with them maybe?