Depends on the battle, I\'d say. Several battleships exchanging fire through dozens of different turrets, each with fire colored differently, in multitude of hues? Depending on how coded, too, it may very well be \'pack up and find a different server, lag is ruling here\'.
That being said, pixel by pixel data tracking would be unnecessary and plain silly - just additional data per every launcher of what color is used would be enough, coloring itself could be done client-side. This way the amount of data transferred would be far, far lesser.
That being said, pixel by pixel data tracking would be unnecessary and plain silly - just additional data per every launcher of what color is used would be enough, coloring itself could be done client-side. This way the amount of data transferred would be far, far lesser.