Customizable weapon cannon/rocket colours

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    • Purchased!
    Depends on the battle, I\'d say. Several battleships exchanging fire through dozens of different turrets, each with fire colored differently, in multitude of hues? Depending on how coded, too, it may very well be \'pack up and find a different server, lag is ruling here\'.

    That being said, pixel by pixel data tracking would be unnecessary and plain silly - just additional data per every launcher of what color is used would be enough, coloring itself could be done client-side. This way the amount of data transferred would be far, far lesser.
     
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    you never know it really depends on the situation. But the game will already use lots of data so a little bit more shouldent make much difference on small scales.
     
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    • Legacy Citizen 2
    • Legacy Citizen
    It would be cool to have as for lag the game is still in alpha I\'m sure it will optimized in the future and we can have the extra 3 bytes of data without lagging the entire server