Customizable Ship Weapons, a Way to Balance Combat

    What do you think of the idea?

    • Absolutely love it!

      Votes: 9 42.9%
    • Think it's good.

      Votes: 3 14.3%
    • Okay.

      Votes: 0 0.0%
    • Couldn't care if it's in or not.

      Votes: 1 4.8%
    • Don't particularly like it.

      Votes: 2 9.5%
    • Think it's bad.

      Votes: 3 14.3%
    • Bloody awful!

      Votes: 3 14.3%

    • Total voters
      21

    Blaza612

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    This doesn't add "roleplay." It just forces players into crippling overspecification of their more "advanced weapons" depending on where they set up their base.

    A system cube isn't about being lazy or not caring about your ship or whatever you think it's about. It's about min-maxing. If you introduce the Ultimate Min-Maxing Tool, which supposedly allows ships that are "little babbys" (still no clear definition on what the fuck that actually means in terms of size), they're going to use it, and we're going to be right back at square one. Obviously there are blueprints for this. If they are able to be uploaded to the server, it'll just be a matter of time before someone makes the best version possible of each weapon type, and then everybody will have it, because they'd be MORONS to use anything else. If it's not able to be uploaded to the server, you'll have a schematic someone posts online for how to build the best modules, at which point somebody will build them in-server.

    Instead of smaller well designed ships taking on bigger system bricks, you're just gonna have a well designed small ship getting it's ass handed to it by a larger system brick with the same god damn weapon systems the smaller ship is running. You know, the same thing that already happens right now?
    I'll be honest, I agree with almost everything you said in that. ALMOST. :P

    No matter what, we will always be back to square one, but it's how slowly we get there that matters. The current system allows for placing systems everywhere, and you're done. Whereas this one opens up the gate to more than just extra pew pew, it creates more of a reason to explore, to discover whats in the galaxy and still gain from it. It can open up the gateway to research, researching into an area and suddenly discovering something new, inventing a new hull piece that is randomly generated in terms of variables. While it may not balance the game forever, it will do for some time, and it will allow for more things to do in the game, and in the time where there is balance, there is a chance for those willing to turn around and fight, to actually stand a chance until the guys with the assholinilation cubes realize that they need to invest time into exploration and such. This could give planets a use, could allow stations to be useful for more than just devouring it.
     
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    Erm...
    If someone has spent the time collecting the resources to make their giant ship, they have certainly spent a fair amount of time traveling. In other words, they probably would also have tons of those rare modules.
     

    Blaza612

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    Erm...
    If someone has spent the time collecting the resources to make their giant ship, they have certainly spent a fair amount of time traveling. In other words, they probably would also have tons of those rare modules.
    This has already been discussed, we are aware of that. :P
     
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    So what is your counter to that problem? How will your system prevent large ships from using the same OP weapons as the smaller ships? How would you prevent people from just finding the one best combination for each weapon type?
     

    Blaza612

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    So what is your counter to that problem? How will your system prevent large ships from using the same OP weapons as the smaller ships? How would you prevent people from just finding the one best combination for each weapon type?
    This has already been discussed, yet you seem to not want to read what was said, so I'm going to have to repeat myself. It simply wont, nothing will. Either way, the assholinilation cubes will always be able to obtain and use the weapons, regardless of how hard they are to obtain. What matters, is how long it takes for them to get to the assholinilation point. This system will make it take a significantly longer time to reach the assholinilation point, and give people a chance to create their own ships that actually fight back. This also opens up the system for possible exploration, ancient relics, another reason to explore derelicts other than devouring it and open the gate to research and technologies, allowing what would normally be thought a lost battle, to be won.
     
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    First, starmade is built around block-based systems. Not this type of thing. Schema has stated he wants everything to be about blocks and linking.
    Second, you're proposing to defeat doomcubes by making them take longer to acquire the resources needed to make them. Which sounds fine until someone does get all the resources and now has a doomcube.
     

    Blaza612

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    First, starmade is built around block-based systems. Not this type of thing. Schema has stated he wants everything to be about blocks and linking.
    Second, you're proposing to defeat doomcubes by making them take longer to acquire the resources needed to make them. Which sounds fine until someone does get all the resources and now has a doomcube.
    This is still about blocks, the blueprint machine just bends this rule sort of, but not so much that it becomes rule breaking, it creates a 3D grid in which the modules (which would have to be blocks to work with the grid nicely) are placed to make your iconic weapon.

    No matter what, assholinilation cubes are going to exist, no matter what system exists, so my proposal for making the construction more time consuming is entirely valid at this point.