NeonSturm
StormMaker
Black Plumes :p:D
I partially disagree to link it to current speed.
Though it would be easier, there should be plumes if you try to evade a stop-effect.
Plumes on thrusters which face not backward but left should not have plumes if the ship turns left around while flying at high speeds.
And there should be no plumes if you use only push-modules to move forward (now you have your stealth ship with lower acceleration
Plume length should be equal to average thruster length behind the plume output.
v *= 1- linearDampening
maxThrust = (SERVER_MAX_SPEED -v) * mass
usedThrust = lower(thrust, maxThrust)
energy usage should depend on usedThrust
plumeLength = thrustArray.volume / thrustArray.outputArea * usedThrust% * default%
I partially disagree to link it to current speed.
Though it would be easier, there should be plumes if you try to evade a stop-effect.
Plumes on thrusters which face not backward but left should not have plumes if the ship turns left around while flying at high speeds.
And there should be no plumes if you use only push-modules to move forward (now you have your stealth ship with lower acceleration
Plume length should be equal to average thruster length behind the plume output.
v *= 1- linearDampening
maxThrust = (SERVER_MAX_SPEED -v) * mass
usedThrust = lower(thrust, maxThrust)
energy usage should depend on usedThrust
plumeLength = thrustArray.volume / thrustArray.outputArea * usedThrust% * default%
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