Custom Jet-plumes

    Would you like to see this ingame?


    • Total voters
      31

    NeonSturm

    StormMaker
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    • Wired for Logic
    • Thinking Positive
    • Legacy Citizen 5
    Black Plumes :p:D

    I partially disagree to link it to current speed.

    Though it would be easier, there should be plumes if you try to evade a stop-effect.

    Plumes on thrusters which face not backward but left should not have plumes if the ship turns left around while flying at high speeds.


    And there should be no plumes if you use only push-modules to move forward (now you have your stealth ship with lower acceleration :))



    Plume length should be equal to average thruster length behind the plume output.

    v *= 1- linearDampening
    maxThrust = (SERVER_MAX_SPEED -v) * mass
    usedThrust = lower(thrust, maxThrust)
    energy usage should depend on usedThrust
    plumeLength = thrustArray.volume / thrustArray.outputArea * usedThrust% * default%
     
    Last edited:
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    • Purchased!
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    • Legacy Citizen 2
    Returning here almost a year later with plenty of updates to Starmade since.
    *Bump*
    Perhaps some new people would like to voice their opinions on this as well?