- Joined
- Oct 18, 2013
- Messages
- 453
- Reaction score
- 361
Light exploration/ looting vessel:
Hammerhead
Front;
download; http://star-made.org/node/13485
Cost just under 7.3 mil
Mass; 688.2
Length 48m, Height; 20m, Width; 43m
Power 20000.0/20000.0 (170683.9 e/sec)
Thrust; 1098.2
Turning Speed; X-Axis; 1.2, Y-Axis; 1.5, Z-Axis; 1.2
Shields; 107263.0/107263 (3288 s/sec)
Rear;
An armored/ sloped AMC array on the front;
Damage; 50.6
Distance; 370
Reload; 584.2
Speed; 20.1
Medium power AMC in the main fuselage;
Damage; 270.1
Distance; 724.5
Reload; 160.7
Speed; 42.5
alongside four SD-BB missile tubes;
Damage; 273.0
Distance; 103.1
Reload; 18.4
Speed; 2.9
Radius; 19.3
Bottom;
11 single AMC small turrets;
Damage; 149.7
Distance; 526.6
Reload; 303.3
Speed; 30.0
All un-docked;
Ship's equipment;
2 - lightly armed AI capable jumpers on landing platforms on the front of the nacelles
1 - 0.322 salvage speed, 25 beam array prospecting/ recovery ship that docks piggy-back to the main vessel.
1 - lightly armed small transport rigged to carry a jumper if needed that docks in a bay at the rear on the bottom of the main vessel
Transport Bay Detail;
The interior is plain but you can access each of the docked ships from inside. From the control room plexdoors lead to hallways to each nacelle with plexdoors to the jumper landing pads after exit plexdoors.
To the rear is the plexdoor to the transport docking bay. It is a tight fit; launches easily but the docking maneuver takes a bit to line up.
Above the control room is the plexdoor hatch to access the salvage ship.
This was my first real ship but came out real well I think. It's still in the process of having the rest of it's normal hull replaced with hardened hull.
Hammerhead
Front;
download; http://star-made.org/node/13485
Cost just under 7.3 mil
Mass; 688.2
Length 48m, Height; 20m, Width; 43m
Power 20000.0/20000.0 (170683.9 e/sec)
Thrust; 1098.2
Turning Speed; X-Axis; 1.2, Y-Axis; 1.5, Z-Axis; 1.2
Shields; 107263.0/107263 (3288 s/sec)
Rear;
An armored/ sloped AMC array on the front;
Damage; 50.6
Distance; 370
Reload; 584.2
Speed; 20.1
Medium power AMC in the main fuselage;
Damage; 270.1
Distance; 724.5
Reload; 160.7
Speed; 42.5
alongside four SD-BB missile tubes;
Damage; 273.0
Distance; 103.1
Reload; 18.4
Speed; 2.9
Radius; 19.3
Bottom;
11 single AMC small turrets;
Damage; 149.7
Distance; 526.6
Reload; 303.3
Speed; 30.0
All un-docked;
Ship's equipment;
2 - lightly armed AI capable jumpers on landing platforms on the front of the nacelles
1 - 0.322 salvage speed, 25 beam array prospecting/ recovery ship that docks piggy-back to the main vessel.
1 - lightly armed small transport rigged to carry a jumper if needed that docks in a bay at the rear on the bottom of the main vessel
Transport Bay Detail;
The interior is plain but you can access each of the docked ships from inside. From the control room plexdoors lead to hallways to each nacelle with plexdoors to the jumper landing pads after exit plexdoors.
To the rear is the plexdoor to the transport docking bay. It is a tight fit; launches easily but the docking maneuver takes a bit to line up.
Above the control room is the plexdoor hatch to access the salvage ship.
This was my first real ship but came out real well I think. It's still in the process of having the rest of it's normal hull replaced with hardened hull.