The current discworld has some rather ugly properties. Firstly it's the gravity well that these worlds have, makes no sense. Falling off the edge or through the bottom of the world simply leaves you floating in space! You can leave the gravity well of a planet by walking. There is no point in making a ship capable of escaping the gravity of the planet, you'd simply dig a hole and let the ship fall into space. There are so many physical properties that are broken beyond repair with discworlds, that they might as well be called magic worlds.
So instead I propose making planets into cubes, with orthogonal gravitational fields. Having orthogonal aligned gravity fields means that right up to the edge of the cube, gravity will pull you in a direction perpendicular to the surface. This will create 6 flat surfaces perfect for building Minecraft style on it, while still making the shaped resemble more of a planet. And why stop there. Stars and moons could also be cubes. And we will have a blocky style space. Asteroids however is just a pile of fused rock, and should not have a cube shape.
With cubical planets, the difficulty of escaping the gravity well actually makes sense. If you end up on a planet without a ship or the resources to build it you'll be stranded on it. This will certainly make planets have more respect. In addition, large ships should be too heavy to escape the gravity well, no matter how many engines they have. This will make the mechanics of exploring planets more interesting. In addition to separating ships in to two classes. Space only ships, and ships that can land on planets. Imagine pushing your enemy's space only ship into the gravity well of a planet, and watch as it's engines lose the battle with gravity.
Inn addition these planets can have a molten core in the centre. This will act as a barrier, and makes it possible to have a kilometer large planet without having to address a 1000 million blocks. With a magma core, the surface only need to be in the order of 50 blocks thick and the rest of the volume could be a single large magma cube.
A reasonable size for this kind of planet would be around 1000 blocks in diameter. This will leave you with 6 square kilometers of land, or 6 times the world size in Minecraft Xbox Live Arcade. With the added property of being able to walk around the planet and end up at the same point that you started on.
So instead I propose making planets into cubes, with orthogonal gravitational fields. Having orthogonal aligned gravity fields means that right up to the edge of the cube, gravity will pull you in a direction perpendicular to the surface. This will create 6 flat surfaces perfect for building Minecraft style on it, while still making the shaped resemble more of a planet. And why stop there. Stars and moons could also be cubes. And we will have a blocky style space. Asteroids however is just a pile of fused rock, and should not have a cube shape.
With cubical planets, the difficulty of escaping the gravity well actually makes sense. If you end up on a planet without a ship or the resources to build it you'll be stranded on it. This will certainly make planets have more respect. In addition, large ships should be too heavy to escape the gravity well, no matter how many engines they have. This will make the mechanics of exploring planets more interesting. In addition to separating ships in to two classes. Space only ships, and ships that can land on planets. Imagine pushing your enemy's space only ship into the gravity well of a planet, and watch as it's engines lose the battle with gravity.
Inn addition these planets can have a molten core in the centre. This will act as a barrier, and makes it possible to have a kilometer large planet without having to address a 1000 million blocks. With a magma core, the surface only need to be in the order of 50 blocks thick and the rest of the volume could be a single large magma cube.
A reasonable size for this kind of planet would be around 1000 blocks in diameter. This will leave you with 6 square kilometers of land, or 6 times the world size in Minecraft Xbox Live Arcade. With the added property of being able to walk around the planet and end up at the same point that you started on.