NeonSturm
StormMaker
But crew is not just for system efficiency.
Requiring crew for up to 50% bonus (growing with ship size) is good for the boarding gameplay too.
If reactors and crew areas had their own volume which can only be filled to a certain %age, ships will have a lot more interior and room placement still is open for optimisation thinking.
Requiring crew for up to 50% bonus (growing with ship size) is good for the boarding gameplay too.
If reactors and crew areas had their own volume which can only be filled to a certain %age, ships will have a lot more interior and room placement still is open for optimisation thinking.