Some of the suggests might/is repeated. But only in the hope of them to come alive.
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Thrusters:
Thrusters will give a yellow'ish glow like PlexBeacons when used. The size of the light is based on the size of the connected thrusters multiplied by the movement.
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Blocks
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Ships:
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Controlpanel:
Allows people to control the ship using the Central-Controlling Unit.
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Decoy unit
Changes the "center" of the ship. Leaving the cores location unknown.
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Weapons:
Creativemode:
Creativemode for singleplayer. This will grand you unlimited blocks for a ship that you can later save as a blueprint.
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Thrusters:
Thrusters will give a yellow'ish glow like PlexBeacons when used. The size of the light is based on the size of the connected thrusters multiplied by the movement.
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Blocks
Stations:
Force-Shield Generator:
Uses some of the stations shield to create a doom around the itself.
Useful for stations like a hangar to protect any ships nearby or/and people.
Power-consumption is based on the size.
Advantages:
Deflects any damage that might happen to close ships/players
Disadvantages:
Won't deflect solid objects like ships or people. Means anyone can fly throw it.
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Ships:
Central-Controlling Unit:
Allows modules to interact with the ship-core. (Be aware that if destroyed, you need to rewire it all again)
This will make a huge risk to make the core inaccessible if the control-unite gets destroyed.
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Controlpanel:
Allows people to control the ship using the Central-Controlling Unit.
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Decoy unit
Changes the "center" of the ship. Leaving the cores location unknown.
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Weapons:
EMP-Missile:
Will cause slightly damage any block using/giving power in the section it hit and disrupting their function for 10-20 seconds (You can also manually turn them on).
Note that shields will make the missile useless, so take down the shield first.