- Joined
- Mar 26, 2014
- Messages
- 27
- Reaction score
- 8
At the moment ships are designed all the same for their interior, giant masses of energy, thrusters, shields and guns. For me its abit too basic having just 4 genre's of used blocks when there could be much more complexity added to their interiors, there is the problem which that the way of building is to just slap on more blocks to get the best effect.
There should be more variety so you could further personalise your ships..
Specialised blocks should be implemented like a enhanced reactor that could output more power than the standard blocks but requirements for a cooling system and requireing a space of empty blocks so that there may actually be need for a room to house the power core. It should still be able to be expanded but requires the cooling system to be expanded and a formula so the bonus cuts off at a certain size so that there may be need for multiple power cores on large ships and titans.
Similar to the power core idea there can be shield generator rooms but not requiring as much cooling and less the volativity as the power core and not as limited for size due to the fact that hulls are useless and you need sheilds to keep you alive..
I was thinking that the default generation of the specialised blocks could be either at a rate of 2x or 5x the normal blocks and then the addition of the efficiency formula on top of that, which would be similar to the current but upgraded corresponding to the increased rate. Yes this is a buff for big ships but thats why you have anti-cap weapons to counter the behemoths :p
The specialised shield generators should increase by 5x or 10x respectively, or suggest another rate? just putting it out there.
Anti-Capital weapons will increase the effectiveness of smaller ships such as frigates, cruisers and bombers.
Long Range Torpedos. Having a longer cooldown but a enhanced damage and area of effect for when the shileds are down to inflict notable damage to the ship and its systems.
Rail-guns. Again having a moderate cooldown, high power consumption, long range and high damage output.
There can be more weapon types but slow but strong weapons is the idea of it, useless against small ships but effective against the titans and capitals. Having high power consumption for these anti-cap weapons will consume more power so it will require the advanced power cores making it especially vulnerable to fighters, once the core is hit the ship will have recieved serious damage. Yeah the anti-capital weapons can be used on other capitals but thats the good part requiring the ship to have a larger array of weaponry and capital fights being more interesting and introduce a need for variety and strategy rather than spamming AMC's in a match of whos got the bigger AMC's.
I'd like this to become implemented into the game or provided as an option >.> Share your ideas too
because the game would be more interesting with more personalised ships and each ship possessing different functions. I'm sure you'll all want to add more personal touches in building your ships rather than spending hours creating the hull for a frame and just cramming everything inside it.
There should be more variety so you could further personalise your ships..
Specialised blocks should be implemented like a enhanced reactor that could output more power than the standard blocks but requirements for a cooling system and requireing a space of empty blocks so that there may actually be need for a room to house the power core. It should still be able to be expanded but requires the cooling system to be expanded and a formula so the bonus cuts off at a certain size so that there may be need for multiple power cores on large ships and titans.
Similar to the power core idea there can be shield generator rooms but not requiring as much cooling and less the volativity as the power core and not as limited for size due to the fact that hulls are useless and you need sheilds to keep you alive..
I was thinking that the default generation of the specialised blocks could be either at a rate of 2x or 5x the normal blocks and then the addition of the efficiency formula on top of that, which would be similar to the current but upgraded corresponding to the increased rate. Yes this is a buff for big ships but thats why you have anti-cap weapons to counter the behemoths :p
The specialised shield generators should increase by 5x or 10x respectively, or suggest another rate? just putting it out there.
Anti-Capital weapons will increase the effectiveness of smaller ships such as frigates, cruisers and bombers.
Long Range Torpedos. Having a longer cooldown but a enhanced damage and area of effect for when the shileds are down to inflict notable damage to the ship and its systems.
Rail-guns. Again having a moderate cooldown, high power consumption, long range and high damage output.
There can be more weapon types but slow but strong weapons is the idea of it, useless against small ships but effective against the titans and capitals. Having high power consumption for these anti-cap weapons will consume more power so it will require the advanced power cores making it especially vulnerable to fighters, once the core is hit the ship will have recieved serious damage. Yeah the anti-capital weapons can be used on other capitals but thats the good part requiring the ship to have a larger array of weaponry and capital fights being more interesting and introduce a need for variety and strategy rather than spamming AMC's in a match of whos got the bigger AMC's.
I'd like this to become implemented into the game or provided as an option >.> Share your ideas too
because the game would be more interesting with more personalised ships and each ship possessing different functions. I'm sure you'll all want to add more personal touches in building your ships rather than spending hours creating the hull for a frame and just cramming everything inside it.