Crafting System maps: A Rat's Nest

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    It could work like this: You open the crafting tree, select your wanted product and then type in how many of that you want. The game will then tell you what the tree below it looks like and how much of each you need to achieve the number you asked for. That would make it easier already.
     
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    I wouldn't go THAT far, Aece, since resources can be obtained other ways, but it's kind of a buzzkill for a crafting update everyone waited quite a while for. Good thing is, now that the systems are around, it's fully customizable.
    Even if we can 'rebalance' this mess, it won't make it any more fun or challenging. I'm just going to give a easy example as to what I mean by that. The whole factory system is just to simple.

    In minecraft you could start an economy by selling stuff to ppl that are to lazy to make it themself by asking more resources in return or resources with a higher value. This because some stuff was hard to make, factories could get really big and complex fast and took alot resources and time to make them. (Try building a full auto MFSU factory or a HV solar factory in tekkit with a auto resupply with sorting machines, not impossible but it will take a clear mind to do so)

    Now in starmade the factory system is just very easy, everyone can set a factory up and it's very cheap to make. The most complex thing about it is just connecting the factories correctly with eachother. The produced items aren't a limited factor, just add more enhanchers and a few bricks of powerblocks and all is fine. You could make stuff by the 1000's if you would have the resources.
     
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    No, the crafting recipes are fine the way they are. There should either be:
    • A simple version, with some possible nerfs (think of not being able to link the factories, stuff like that), and an advanced version, with a reward (like efficiency, or items extra per so many cycles).
    • A tutorial to get the player started with the crafting mechanics.
    Or both, or more, like:
    • Simpler overview with tabs and links.
    • A note system, to, well, make notes.
    • A calculator in which you select how many of a certain block you want, and them have it tell you how many you need in total, so you don't have to do all the math yourself.
    • A displayed crafting on display modules, that could be made by linking the factory to the display module. Also, you would be able to make bigger screens, so you could have a better view of the tree.
    @FunnyBunny14
    This is not a good idea. Having two crafting systems will further divide players. There only needs to be one crafting system and a creative mode. Simple common blocks should be easy to produce.

    1) There should not be a notepad in game. Seriously are you incapable of picking up a pen and paper?
    2) If you need a calculator the system is too complicated. I came here to play not do math.
    3) I actually like the idea of the display module. I usually just put one block of that type on top of it though.

    otherwise the system just needs to be much simpler on top of making sense. The fact that It costs shards to make paint is ludacris. In fact it costs 3 shards and 6 dirt blocks to make one paint to paint 10 hull. That is grossly inefficient. It also takes 6 ore and 12 dirt blocks to make colored hull. Not even hardened hull. The computers and weapons have all sorts of unnecessary steps. Whats more is that there does not seem to be a logical progression.

    I don't want to get bogged down with crafting. I want to build ships and USE THEM! If I cannot build a destroyer in an afternoon then this game is not worth playing. I have responsibilities IRL but I like to play this game in my spare time. I dont need to build huge battleships or titans, but just something that is competitive. If you want a complex crafting system, go mod minecraft, that would seem more your speed.
     
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    An automated calculated like I described a few posts above yours would make it simpler already though, since you would only select the thing you want, tell the game how much you want and it tells you how much of what you gotta put in one end of your factory.
     
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    For shit's sake Bunny, we all know you think the system is fine, let people voice their opinion.
     
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    Can I just make a comparison? Yes? Well, here it is then:
    Everyone knows tekkit, tight? Well, our crafting system looks a lot like the crafting system there. And nobody complains because it is a mod. So why must everyone complain that this game has a difficult crafting system?

    Also, I don't know how many times I wished I had a calculator while playing tekkit, so now I want a calculator here. It is not that the crafting system is too hard, it is that you eventually will need loads of capsules, and I don't fell like calculating those numbers in my head.

    As for the notepad, yes, I am too lazy to get up and get a pen and paper. But why should I have to do that in the first place? The game should provide me with all the tools I need, including a notepad of some sort. Because I really don't feel like going back halfway through a mining expedition to see what it was I needed again.

    But:
    I'm glad you like the display module idea, because I think it will help a bit, since you won't have to go back and forth between recipes anymore to see what you needed.
     
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    Can I just make a comparison? Yes? Well, here it is then:
    Everyone knows tekkit, tight? Well, our crafting system looks a lot like the crafting system there. And nobody complains because it is a mod. So why must everyone complain that this game has a difficult crafting system?

    Also, I don't know how many times I wished I had a calculator while playing tekkit, so now I want a calculator here. It is not that the crafting system is too hard, it is that you eventually will need loads of capsules, and I don't fell like calculating those numbers in my head.

    As for the notepad, yes, I am too lazy to get up and get a pen and paper. But why should I have to do that in the first place? The game should provide me with all the tools I need, including a notepad of some sort. Because I really don't feel like going back halfway through a mining expedition to see what it was I needed again.

    But:
    I'm glad you like the display module idea, because I think it will help a bit, since you won't have to go back and forth between recipes anymore to see what you needed.
    Crafting system in tekkit is a lot easier than starmade, within a day i can get items to build a very big base ( a big ship in starmade)
     
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    I'm talking about the old one when there was still industrial craft. That is the comparison I made.

    But I do agree that it should be fun for everyone. It's just that it seems like that there are people who are against a new crafting system in general (someone even went as far as saying that the old one was better, which it definitely wasn't).
     
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    and also bunny there was a better sense of achievement, you make electric furnace - upgrade to induction etc here its just make a bunch of useless crap and make one block but anyway if you enjoy the crafting system then it's fine by me
     
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    Yeah, the new crafting system needs a way to make everything more efficient. That was my biggest problem that i had straight away.
     

    Ithirahad

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    Can I just make a comparison? Yes? Well, here it is then:
    Everyone knows tekkit, tight? Well, our crafting system looks a lot like the crafting system there. And nobody complains because it is a mod. So why must everyone complain that this game has a difficult crafting system?

    Also, I don't know how many times I wished I had a calculator while playing tekkit, so now I want a calculator here. It is not that the crafting system is too hard, it is that you eventually will need loads of capsules, and I don't fell like calculating those numbers in my head.

    As for the notepad, yes, I am too lazy to get up and get a pen and paper. But why should I have to do that in the first place? The game should provide me with all the tools I need, including a notepad of some sort. Because I really don't feel like going back halfway through a mining expedition to see what it was I needed again.

    But:
    I'm glad you like the display module idea, because I think it will help a bit, since you won't have to go back and forth between recipes anymore to see what you needed.
    Dude, Tekkit is a modpack, not part of Minecraft Vanilla, for a reason. Not everyone wants that level of complication. (I sure don't.) Likewise, Minecraft's base crafting tree is fairly simple for a reason... It's logical, and simple enough that most people can understand it, so nobody will go "ZOMG" and just leave the game. If Tekkit was part of Vanilla, on the other hand... :p

    Furthermore, depending on the scale you like to work on, Tekkit needn't be extremely complicated either... You can just use certain things you like and leave others alone, dividing the complication of the crafting systems vastly, while not really causing you any problems as far as competitivity. In this game, the base elements, which all ships need to be reasonably competitive (or even functional) in Starmade, are silly-complicated to craft and include way too many different resources.
     
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    Don't you see I'm slowly siding with you lot? ;)
    I understand what everyone is tying to say. From all of the things that people think aren't good, the resource expensiveness is the most limiting for the gameplay. But, but,
    Can't we just wait and see what Calbiri and the other devs makes of everything? I think that that would be a lot better than me (and other people) giving the same arguments all the time.
     
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    But if we don't let our opinions be heard, they wouldn't ever know that there is some level of disagreement on the matter and it would be less likely to change.

    And thank you for admitting that you're open to being persuaded.
     
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    But they already do! Calbiri said himself that they were working on improving crafting! It can't get worse, so I am looking forward to all the improvements!
    I really hope that they're adding links, better filters and a way to display the recipe on display modules...