Crafting only gamemode (and more!)

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    somebody could make a server with no shops and you have to mine to get resources or trade
     
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    OdraNoel :Yeah, that would ruin your day. Tip: if you're doing a survival let's play, leave dampening on. If you turn it off, well, just try it once and get as close to a pirate ship as possible and tell me what you see.
    Hint: You're not going to be in a lot of danger.
    They hate that setting, they can't control their ship for some reason.
    Edit: I now because I had that once, there was a pirate ship about 400 m away from me, and he was spinning around and around and around and, and, most importantly, he was spinning away from me. Kept looking in the"N" menu, and it went to 5000 m, 10 000 m, 20 000 m...
    Edit: starhaiden , removing shops is a really, really bad idea...
    "The pirates are coming! Everyone, hide at the nearest sho..., Oh.
     
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    the pirates will rule the server for a while until someone builds a space ship with proper weapons. the server could build a station at the spawn point and make it a trading spot for people to trade with each other and the sector could be protected. People can work together and destroy the default mobs
     
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    Edit:
    Or you could remove the currency instead (how to is in one of my previous posts in this thread).
    Never mind. I see what you mean. But pirates aren't that much of a problem, as long as you stay away from the pirate bases.
     
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    NeonSturm

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    Only 2 disadvantages:
    Peoples could intercept others which fly to or away from spawn - better protect more than one sector :)

    All push, stop, pull does not work in protected sectors (btw neither in god_mode). You can't make a ram protection with stop/push pulses or automatically push peoples away when they un-dock from public docks.
    Do you know the 1-hour-only docking logic? Does not work :(
     
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    NeonSturm , I'm afraid I don't quite understand what you're trying to say, but I will try to answer:
    Pirates are supposed to rule the server at first, it's part of the experience. If you don't like the pirates, however, you could make a normal sever and have a survival "mode" as a mini-game alongside your normal server, and the people who aren't playing survival at that moment will keep the pirates at bay.
    But why wouldn't you want to have to first defeat pirates survival style?
     
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    NeonSturm

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    I was talking about other players. I never played on a new server, except localhost.
    More than default max speed make it easy to avoid pirates and shots.
     
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    I'm planning on keeping a log about me playing the current "survival mode" (no currency). It will be in the general discussion.

    Edit: Yeah, this isn't going to happen any time soon. They first have to fox the bug in which you can place sintyr crystal. I also hope they'll fix the stop effect (defensive) soon. It will make planet salvaging a lot easier. And lets not forget that they have to solve the to low output of the power supply beam. Right now I'm using a technique I call "the keyboard that holds the left mouse button down". (Take a wild guess what that technique is.) Oh, and they also need to fix the crash that happens after you try to drag one of your personal weapons. And many, many more...
     
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    OdraNoel :Yeah, that would ruin your day. Tip: if you're doing a survival let's play, leave dampening on. If you turn it off, well, just try it once and get as close to a pirate ship as possible and tell me what you see.
    Hint: You're not going to be in a lot of danger.
    by dampening do you mean the "space friction" option in the config file? i haven't touched that one yet and left it at default. what im doing is workin my way upto to be able to cloak and radar jam if even for a limited time to help me get away. but so far iv only encountered one pirate station and luckily i saw it in my nav menu quickly enough for me to turn around and high tail it out of there. thankfully i didn't get close enough for any pirates to follow me.

    iv already got my self a cloaker and going to get the jammer soon. now all im really guna be needing is more power blocks, and tons more salvage cannons! stealth salvage ship is guna be my main first goal, as that should soon lead to dominance of the universe! mwahahahah. but for now its running around like a scared little rat scavenging anything i can find! xD .....except stations of course :p

    also as a side note, i saw in the bug tracker that you had the same bug as me with the placeable ore shards. let me know if you encounter that again, as i have no idea what the deal with that one is, but considering we are doing similar play troughs i suspect it has to do with the new factory system.
     
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    First the reply to your side not (because it is interestin ;) ):
    The only way I found to stop the bug is to restart your universe... You could try selling all your rock, fly out of the sector where the bug happened, play around a bit with things not involving rocks and try placing them again. Maybe it will work, but I honestly have no idea.

    For the cloaker + jammer:
    Build a ship out of nothing more than a core, cloak computer+ 1 module, jammer computer + 1 module, reactors and thrusters (not too many thrusters though, you shouldn't accelerate too fast, remove thrusters if you do. It will help.)

    For avoiding pirates:
    Always check your navigation menu while flying long distances (to another sector). To find pirate stations more easily, press "N", and when you are there you should see a "set filter" option. Turn on turrets and you'll never see another pirate station too late ever again (as long as ypu keep checking your navigation menu).

    And for the bugs in general: Most of the new bugs are related to the new crafting system. And there are a lot.
    One bug you'll want to avoid: don't try dragging your personal weapons (laser, healing beam and power supply beam), as it will crash your game.
    And don't forget not to fall inbetween planet segments! You'll really have a hard time getting out.

    You should also try setting both linear and rotational dampening to zero once, It's quite a bit different (and ignore the dancing, harmless pirates for now).

    Edit: debris just keeps on going, and going and going, hé, no fair, his 30 second lifespan just expired (Me getting hit by pirate station turrets with dampening disabled. But my lifespan was a lot shorter than 30 seconds after I started taking fire...)
     
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    This shouldnt be a mod , it should be how the game is. Like i said in another post i dont see the point of having a crafting system and also have shop where everything is available..... that is useless , things should be crafted or slavage end , you wanna buy , buy from a player mining and crafting not from a magically shop spawning in the middle of nowhere.
    The game would be way more interesting , in multiplayer people would build trade and commerce hub(space station) all accross the sectors , there would be real good reason to travel and visit several place (getting better price or larger quantity) etc.....

    When i was younger i was playing ultima online on a custom server with no shop , everything was made by and sell by player , it was the best things they ever done. Intetraction and rp between player was all over the place and it was also creating a lot of action ,starting conflict , creating alliance etc....
     
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    Did you mean mode? You're right, it should. But most people won't want it, because they think it should be about building the biggest ship in the fastest possible time. But if it becomes a mode, people might actually start to realise that this mode is the way to go.

    I can already see the possibilities: people go to play multiplayer, and they find themselves stuck on a planet with other people. Teamwork is required to let them advance quickly, and they will form a faction together. They will start collecting resources to build a huge fleet, and after a long time their main ship will be finished. And then, let the games begin...
     
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    I understand the thing is , i dont see how a real economy base on player activity can work if the npc magic shop is always avalaible.
     
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    Neither do I... The best solution I found so far is to severely limit the shop max stock, money and items the shop initially sells. I also think that there should be certain blocks shop can't buy or sell, and that there should be a limit to the amount of blocks a shop can buy. Hardened hull, for instance, shouldn't be sold or bought. And there will also be a limit to the max stock limit of hull, a limit for hull corners, a limit for the penta hull blocks and a limit for the hull wedge blocks that is based on total hull, not total hull per colour.

    I could carry on forever, but shops are really overpowered.
    But I think you'll find I've covered that bit in my original post of the suggestion.
     
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    I'm sorry for double posting, but edits don't show up in alerts or as a new post (duh).

    I added some things regarding shops to the original post, be sure to check that out (they're at the bottom). This is also the reason for double posting, as people who already viewed this thread will go straight to the last unread post.

    I also would like to ask everyone for some feedback on the individual points/ideas or whatever you want to call them. I can take criticism, but I always appreciate it if people stay polite and to the point. As always, tips and new ideas are welcome.
     
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    hmm, i havent run into the bug again. but im deff keeping my eyes peeled. but ya dude, i duno if i said this before, but thanks! this is the greatest idea in a while. iv been having an absolute blast playing like this. and also iv enough material now for say 2 or 3 episodes of a lets play. (iv just been documenting my progress as i play) so now im going to go edit those videos (never worked with video before) and ill upload them hopefully by tonight! (depends on how hard video editing turns out to be)

    i think there aren't enough lets plays for starmade, they are all MC lets plays. and less still people playing in their own interesting ways. this should hopfully be interesting for someone wanting to get a general idea for how going crafting only can be.

    granted its not for everyone. as it can be a bit repetitive and boring at first (not to mention the PARANOIA of being swarmed by pirates. but iv been getting lucky so far. caution is a virtue.) but the sense of accomplishment is unparalleled. iv already made a semi massive space station in my previous single player world with almost no thought about which materials i should use or whats expensive and what isnt. but now iv been playing for a couple days like this in my new crafting only verse and i still have a little tiny puuuuuny space station with the absolute bare minimum of essentials.......and honestly, i couldn't be more proud of it! :D

    EVERY SINGLE BLOCK COUNTS!!!! thats what playing like this does. i wont go back to playing the other way any more. every single block in my ship now represents an element of hard work. and it has totally changed not only the way i play, but how i go about building my ship. befor i would jsut pretty much spam blocks like power and shields not giving too much thought into it. just spam blocks... build semi pretty hull, finished! now you put thought into absolutely everything. not having immediate access to a cockpit for example, has totally changed my ship design. i cant block my view, but i also cant block the core... so iv been trying to make the core harder to hit, while maintaining visibility. right now my only weakness would be from straight ahead. so my core is no longer "naked" from the sides or behind. but since iv yet to get any shields i would still probably take pretty heavy damage before i manage to get away or to a shop (for protection)

    speaking of shields. have you guys been able to find any "nacht" ore? its needed to make shields. but i haven't been able to find any at all so far. i also have not been able to find any on my other universe (befor i started this crafting only verse, in my previous universe iv abused shops to make the all mighty planet harvester) in that universe iv pretty much consumed about 3 planets and countless asteroids of all 8 types. and even in that verse i have yet to run into any nacht at all. so given the absolute necessity of shields to be able to start taking on pirates, nacht is an absolutely invaluable! let me know if you guys find any, and where (planet? asteroid?) as at this point im beginning to suspect it might be bugged and is simply not generating...
     
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    Try searching asteroids. There are 8 unique types of asteroids, and each type always has the same two ores: a crystal and a normal ore. I think you already realised that you need their "rocks" (dolom, tekt, etc.) to make hull, so you should familiar with the new asteroids. I say go find some nacht ore!
    Tip: don't build your ships to big, build them on the go, keep changing the design, so it is for the right job. Always use as little as possible. Every block on your ship means one more block will be lost if pirates find you. So to find the right asteroid, just use a core, and maybe a reactor and a thruster too. Then, when you find it, add the blocks you need.
    One last thing: only ice asteroids have the ore inside, all the other types of asteroid have them on the outside. Rule of thumb: on the asteroids is only one block type that can contain ore/crystal. The other block type(s, if you count lava) don't ever contain ore. Asteroids are always layered, find the layer with ore in and only salvage that layer.

    Edit: I can't wait to see your lets play!
     
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    thanks for the quick reply. im about to start editing the videos now :p im really excited about it!

    but about the nacht. thats the thing, iv already mined many asteroids of all 8 types. none of which yielded any nacht. i also noticed the purple ones and the tekt ones (black rock with lava spotted all round) seem to only spawn near planets. i like that, it means you have to go to specific areas to find all the asteroid types. and cant get them all just by staying near your base or spawn sector.

    instead of claiming a planet iv just built a little space station, in my spawn sector with spawn protect enabled. i figure if i do get annihilated by pirates and am unable to continue using only the crafting (altho at this point i think i have enough resources to make another small skeleton ship) i can at least continue playing in this universe. as i dont want to continue in my old universe because it has gotten unnecessarily big from when i was testing planets and their generation, plus everything iv built there just feels cheap now....

    but anyways, let me know if your able to find any nacht at all. as again, im beginning to suspect it either only spawn on certain planets, or not at all. im fairly certain it doesn't spawn on asteroids. unless its extremely rare and you can completely mine several of its designated asteroid type without getting any at all. (again in my old universe i have completely consumed many many asteroids of all 8 types using my planet harvester. it can consume an entire asteroid in about 15 seconds. and i have literally thousands of every ore type.....except nacht, not even one natch yet >.< )