CPU goes to 100% when loading in an entity (v 0.1)

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    Oct 3, 2013
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    When I load in a (big?) entity in version 0.1xx, my cpy load goes to 100% and my frames fluctuates between 10-0 wile the entity loads in. When loading the same entity in the current live version, I have the stedy 60 frames I always have.

    Anyone know why this happens?

    I have shadows and normal maps turned off, and I use the same setting on everything else. I also have KUPU realistic textures in both.