Countering the Death Cube

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    Greetings all,

    I've been playing on a server for a while and there seems to be a problem with 'death cubes' . These are perfectly cubic ships that seem to have the best edge in combat.

    I am curious as to how you all deal with them. These can be server side 'rules' or player builds. I really want to see what ideas are out there.
     
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    The only way I know of is a server rule of "no death cubes" then the admins use /destroy_entity on any that are found.
     
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    its up to server admins to ban them,you cant just have a magical solution to death cubes,there will always be death cubes
     
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    Starfleet.



    But seriously; Death cubes are notoriously bad at turning. 3+ players attacking from multiple vectors can hold their own against a death cube. Unfortunately, you'll never be able to solo a cube. So make friends, and team up with them to take one down.
     

    Keptick

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    Solutions:
    1. Tell the person that doom cubes are lame and show just how bad at the game they are.
    2. Get an admin to destroy it.
    3. Use a ship that has more mass against them
    4. Team up on them
    5. Troll them with a tiny stop beam fighter until they ragequit
     
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    Keptick

    Building masochist
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    this is evil you're evil

    i like it
    That's the point >: D .

    Tbh, I don't like being an ass. But when some player is going "hur hur hur, I ish killing everyone, I ish best" and is using a ?$%#&* doomcube it tends to get on my nerves.
     
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    if someone makes a doomcube and i see it it will not exist anymore
    seriosly people if u want to make something with massive dps make a death ball! it looks better to the eye and isnt a shitty cube
     

    FlyingDebris

    Vaygr loves my warhead bat.
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    Build bigger doomcube.


    Loljk, my suggestion was taken by Keptick.
     
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    Okay so you ban doom cubes - alright. Well now pyramids or some other ship design is the most efficient and those same people will just blow you up with those instead. There's always going to be a best ship design. Where does this line of thought end? That's like the rest of the world yelling at the United States because their jet is better in combat...it's supposed to be!
     
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    people dont like doomcubes because they are an eye sore to look at and take 0 skill to make
     
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    Personally i don't care about doom cubes, they can be countered with similar mass ships since the power regen will be better etc

    however if you really hate them...

    An algorithm could be done to have it so that a ship has to be x length in any direction and cannot be more than 0.5x in any other direction maybe i don't know

    what the game will tell you
    *your ship will become too unstable if the dimensions are this big*
     
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    Doom cubes exploit many mechanics in the game, because most of them are based on dimensions. Turning is probably the worst balanced value currently out there.

    I one made a death ship with no smooth edges. I did, however, add a kind of interior, and I got really creative with the exits once. I made the central part out of ice crystals, and then made 3x3 doors in each side of the cube (the central part was a cube), and then I put something that looked like a table above each exit for protection. The end result was quite nice.
    Later versions had lots of black hardened hull, with a very bright interior and a periscope like structur on the one end, which basically was used to cover the entrance and the camera I needed for my salvage ship (it had quite good shielding and weapons too).

    Conclusion: people should be allowed to create death cubes if they make an effort to have a nicely styled exterior or interior, or both of course.
     

    Lecic

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    Maybe if the turning speed was based on mass instead of dimensions, doom cubes would be less of an issue.
     
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    Maybe if the turning speed was based on mass instead of dimensions, doom cubes would be less of an issue.
    heat seakers work just as well as other weopons. turning speed means nothing if u have them
     
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    One can only assume that missiles will get a turning rate nerf. They really should though.
     
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    Maybe if the turning speed was based on mass instead of dimensions, doom cubes would be less of an issue.
    There's no atmosphere in space, so shouldn't it be mass based turning anyway? : P

    I have honestly no idea how space physics work, but I know there would need to be thrusters on each of the axis to rotate the ship. I guess if a ship weren't as long, the thrusters would be closer to the center of gravity making it turn faster(or something). Anyway, that's all I know, correct me if I'm wrong. : D