Countering Collision Damage

    TheBlueThunder

    Algorithm of hacks
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    new block made of PlaxRubber or HullRubber and Harden Hull Rubber can reduce or prevent damage to the main hulls of ships when landing on a dock or planet. Hull Rubber breaks down slowly so it can be repaired or replaced, Harden Hull Rubber takes a longer time to break down good for using if your planning on racing on a planet. PlaxRubber can be used on Spacestations for the docking system, or use the other Rubber Blocks.

    What do you guys think? It would be nice to have this type of Block used in a server that has Collision Damage.
     

    Lecic

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    The main problem with collision damage is that everything takes damage when colliding at any speed. If they added a speed buffer before things started breaking (20 or so?) it would be fine.
     
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    I feel like a hover thruster would solve this problem while allowing for more possiblities. I also like the speed buffer idea.
     

    NeonSturm

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    Add rubber, but please let it just increase the minimum speed for taking damage.

    But I think it is stupid to have items which were down. Except you have some auto-repair for them while standing still or not colliding.