Cores and damage

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    So I was wonder if damage passes through a core my guess is it does depending on the type of damage and amount.

    There is a sick reason I thought of this. I say sick because you would seriously have to be mental to do it.

    It is possible to build a ship that has a surface built out of docked cores.
    Given a ships core doesn't have to be directly attached to the docker there can be space between it and the core.
    The larger the ship the more effective this method would actually be allowing for lots of other stuff to be added internally. If the damage can't reach the internal structural to ever get it down to the required 50% then none of the docked ships acting as armor could be destroyed.

    Effectively this makes a nearly indestructible ship. It would take a massive weapon with deep penetration capability to take the ship down that is only if the core doesn't block all damage from passing through.

    Granted I don't expect anyone will do this. It would take a lot of work. I guess I could right a program to create it rather than me doing so but still more work than I am up for with other stuff in my life that needs doing.
     

    NeonSturm

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    If your ship gets attacked, what will be hit?

    Does it matter in which order docked entities get hit?
    As soon armour hp is depleted, system hp is, overheating starts … the next entity would be the target

    Edit 1:
    He is saying have 1000s of docked cores with the rail docker hidden internally to the surface of a ship.
    So you mean you want to protect the single_point_of_failure, the core and the docker?

    There is a better suggestion about this which calls for effectively merging docked entities with the main ship when they dock with a special rail-docker.
    So that the core is only a single_point_of_failure if you use it for rotation.​
     
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    Master_Artificer

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    He is saying have 1000s of docked cores with the rail docker hidden internally to the surface of a ship.
     
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    IIRC, once a core is overheated, damage projectiles ignore it entirely and go on to hit the next block.
     
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    Master_Artificer

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    So it phases out and becomes nonphysical...
    A new type of cloaking device discovered!
    "No ship that small has a cloaking device!"
     
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    Yeah....projectiles will go through a damaged core (One that has taken its limit of damage, which is something like 100 points armor and 100 points SHP) as if it's not there. So, this scheme is useless. Especially because it'll just cause massive undocking as soon as you get shot by a decent weapon.
     
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    Tunk

    Who's idea was this?
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    Good thing most servers have a docked entity limit of some type.
    A good missile hit or cannon raking and its hello collision mahem.
     
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    IIRC, once a core is overheated, damage projectiles ignore it entirely and go on to hit the next block.
    From what I tested recently seems the core still gets hit just missiles/AI don't target it.
    Hmmm, going to need to retest it though maybe put a small wall of them in front.
    Either way if it doesn't should be an easy fix for them to make that back to true.
    Forgot thanks for info.
     

    Master_Artificer

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    I can shoot the blocks on the other side of the core through the core with the pistol.
     

    Az14el

    Definitely not a skywanderers dev
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    afaik they remain physical (but penetration effects will still hit blocks immediately behind them)