In keeping with the effect systems we are all learning to love, I believe cloakers and jammers should be re-done in the same style.
Basically, just like with the current secondary effects which effect modules provide, you would need a certain amount of cloakers or jammers to provide the full effect dependent on the mass of your ship PLUS the additional power requirement. This would potentially reduce the crippling effects of power drain on the current cloakers and jammers without making anybody able to permacloak their capital ships.
And that also means they could give weapons secondary effects, such as rendering your projectiles invisible for cloakers or disrupting your targets radar/navigation on impact for jammers.
Edit, necroing because this idea is made even more relevant by additions made to the game since last year. I would also venture to add that shield and power beams should also be made into effects. Because if I want to add power to my allies by shooting a beam lockon missile from 2 sectors away, I should be able to, damnit. And if I want to drain my enemies shield using a shotgun cannon, that should be MY choice.
Also, since the addition of point defense AI, something could probably be done with either cloaking or jamming missiles so they are harder to hit/targettable at a shorter range.
Basically, just like with the current secondary effects which effect modules provide, you would need a certain amount of cloakers or jammers to provide the full effect dependent on the mass of your ship PLUS the additional power requirement. This would potentially reduce the crippling effects of power drain on the current cloakers and jammers without making anybody able to permacloak their capital ships.
And that also means they could give weapons secondary effects, such as rendering your projectiles invisible for cloakers or disrupting your targets radar/navigation on impact for jammers.
Edit, necroing because this idea is made even more relevant by additions made to the game since last year. I would also venture to add that shield and power beams should also be made into effects. Because if I want to add power to my allies by shooting a beam lockon missile from 2 sectors away, I should be able to, damnit. And if I want to drain my enemies shield using a shotgun cannon, that should be MY choice.
Also, since the addition of point defense AI, something could probably be done with either cloaking or jamming missiles so they are harder to hit/targettable at a shorter range.
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