The fact that weapons can be aimed at any point on the screen means that a smaller, more nimble ship will always lose to a larger one. Now, naturally, a fighter SHOULD lose to a cruiser, but a light fighter against a heavy fighter/gunship, both should have advantages and disadvantages. At the moment, the heavier craft has all the advantages, because speed is not important in combat. The larger ship just needs to get the small one on its screen to destroy it. I feel that the gimbal of the mounted weapons should be reduced considerably. To balance this a little, it would be good to allow one to make turrets that will attempt to track ones mouse and fire on click. But being able to shoot anywhere on the screen puts a smaller ship at a disadvantage every time, when maneuverability should be an asset, rather than a waste of space for thrusters.