Heya.
First up on why i think this is important, because i do think it is.
I love Starmade. Every aspect of it, from gameplay to development...
Except the Ship-Combat.
It has always bothered me that we are building these gigantic leviathans but in the end it feels like we are just piloting a little fighter, because all weapons are facing forward (except when turning the weapon computer which is weird tho).
Of course there are turrets that enhance the experience, but sadly i've found them to be relatively unreliable to find their target for example or even work in the first place, especially on servers. That might be my own stupidity, but i'd still like to present my idea.
What we got right now:
Note: I'm using "SkylordLuke"'s Venator class for this demonstration.
Forward facing weapons which are locked to the first-person crosshair;
If we want to aim, the whole ship moves with it.
Also we can't really shoot to the side.
It makes the size of the ship really irrelevant as it feels like piloting a tiny starfighter.
What i propose:
A permanent Third-Person view, with all weapon-systems (that are able to aim there) locked to our crosshair, including turrets and sideways facing weapons.
Every turret could get its own small crosshair which would (try to) keep up with the players-crosshair (influenced by turret-rotation speed) and enable the player to engage in more dynamic battles that are not just about staring each other in the face.
_____________________________________________________________________
Now i don't know how any of you feel about this, but i personally would actually like to take my ships into combat more often with a system similar to this: Right now either just standing right infront of the enemy or strafing 24/7 is kinda boring.
-Sol
First up on why i think this is important, because i do think it is.
I love Starmade. Every aspect of it, from gameplay to development...
Except the Ship-Combat.
It has always bothered me that we are building these gigantic leviathans but in the end it feels like we are just piloting a little fighter, because all weapons are facing forward (except when turning the weapon computer which is weird tho).
Of course there are turrets that enhance the experience, but sadly i've found them to be relatively unreliable to find their target for example or even work in the first place, especially on servers. That might be my own stupidity, but i'd still like to present my idea.
What we got right now:
Note: I'm using "SkylordLuke"'s Venator class for this demonstration.
Forward facing weapons which are locked to the first-person crosshair;
If we want to aim, the whole ship moves with it.
Also we can't really shoot to the side.
It makes the size of the ship really irrelevant as it feels like piloting a tiny starfighter.
What i propose:
A permanent Third-Person view, with all weapon-systems (that are able to aim there) locked to our crosshair, including turrets and sideways facing weapons.
Every turret could get its own small crosshair which would (try to) keep up with the players-crosshair (influenced by turret-rotation speed) and enable the player to engage in more dynamic battles that are not just about staring each other in the face.
_____________________________________________________________________
Now i don't know how any of you feel about this, but i personally would actually like to take my ships into combat more often with a system similar to this: Right now either just standing right infront of the enemy or strafing 24/7 is kinda boring.
-Sol