This is my third try. Things keep timing out on my phone, so I drafted this up in Word then pasted it into the forum.
I would like to suggest the following control changes for later patches. I realize some of these may have been suggested in posts elsewhere and elsewhen, but here goes.
1. Change the current weapons config panel to allow dynamic grouping with sub-groups permitted. Also, the ability to name individual weapon computers would be really helpful.
2. Weapons or weapon groups should be assigned to the three mouse buttons, not hotbar locations. The hotbar positions should be for systems such as jump drive, aux power, etc.
3. Make focused/unfocused fire a toggle changed from a key on the keyboard.
4. Include a toggle to detach/attach navigation from the mouse cursor.
5. Include a meta-camera view that simply follows the mouse cursor when the cursor is detached from navigation. This meta-camera would be set to rotate around the ship from a radius where it would never clip.
6. Throttle should be the % of max thrust when an engine burn is performed.
7. To allow for better control, show a gyroscope that indicates ship heading versus its current direction of travel versus universal axis.
8. The joystick axis controls should be tied to ship movement instead of the mouse cursor.
I realize not everyone will agree with these suggestions, but I feel they will greatly improve usability. Obviously, some of these will be easier to implement than others.
I would like to suggest the following control changes for later patches. I realize some of these may have been suggested in posts elsewhere and elsewhen, but here goes.
1. Change the current weapons config panel to allow dynamic grouping with sub-groups permitted. Also, the ability to name individual weapon computers would be really helpful.
2. Weapons or weapon groups should be assigned to the three mouse buttons, not hotbar locations. The hotbar positions should be for systems such as jump drive, aux power, etc.
3. Make focused/unfocused fire a toggle changed from a key on the keyboard.
4. Include a toggle to detach/attach navigation from the mouse cursor.
5. Include a meta-camera view that simply follows the mouse cursor when the cursor is detached from navigation. This meta-camera would be set to rotate around the ship from a radius where it would never clip.
6. Throttle should be the % of max thrust when an engine burn is performed.
7. To allow for better control, show a gyroscope that indicates ship heading versus its current direction of travel versus universal axis.
8. The joystick axis controls should be tied to ship movement instead of the mouse cursor.
I realize not everyone will agree with these suggestions, but I feel they will greatly improve usability. Obviously, some of these will be easier to implement than others.