- Joined
- Feb 26, 2014
- Messages
- 154
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- 185
I got here two block suggestions, intended mostly for RP and simple convenience. But they might also offer intresting opportunities to operate the ship.
1. The control panel block: (Not an completly new idea, but i thought i coould share my take on this)
The block itself will have a fixed texture, maybe even with some nice blinking lights. It would be probably best to convert one of the decorative monitors for this.
If you hit 'R' in front of this block it will open an UI into the players face. (kinda like the AI block or the faction block)
While in build mode players can edit the UI. They can place switches and buttons, maybe even a view indicators. And of course resizing the window for that specific panel gets saved alongside.
Each placed element can then be mastered and slaved just like any normal logic block.
For example could you use the control panel on your 20 flur elevator instead of decorating the wall with activator blocks.
And it's a nice toy for controlling your ship directly from the bridge.
2. The management block: (Probably could use a better name)
This block will open an UI as well. Here you get a dropdown menu that is used to select one system.
This can be a basic system (like power generation or thrust in specific directions) or a module system (like an passive effect or a weapons system). Also you can choose between decrease and increase.
If one management block get's an 'ON'-signal from a logic block it will increase/decrease the power usage of the seleced system (ranging from 0 to 100% of it's maximum capabilities) by an fixed amount in the time of 0.5 seconds.
This means, the more management blocks get triggered the faster they will manipulate a system.
This block could be used to steer the ship without entering the core, by controlling the trhust usage via logic or to free some power by regulating the main cannons down to 50% damage.
With some changes in the stealth system it might even become possible to go into silend mode by regulating everything towards the bottom.
1. The control panel block: (Not an completly new idea, but i thought i coould share my take on this)
The block itself will have a fixed texture, maybe even with some nice blinking lights. It would be probably best to convert one of the decorative monitors for this.
If you hit 'R' in front of this block it will open an UI into the players face. (kinda like the AI block or the faction block)
While in build mode players can edit the UI. They can place switches and buttons, maybe even a view indicators. And of course resizing the window for that specific panel gets saved alongside.
Each placed element can then be mastered and slaved just like any normal logic block.
For example could you use the control panel on your 20 flur elevator instead of decorating the wall with activator blocks.
And it's a nice toy for controlling your ship directly from the bridge.
2. The management block: (Probably could use a better name)
This block will open an UI as well. Here you get a dropdown menu that is used to select one system.
This can be a basic system (like power generation or thrust in specific directions) or a module system (like an passive effect or a weapons system). Also you can choose between decrease and increase.
If one management block get's an 'ON'-signal from a logic block it will increase/decrease the power usage of the seleced system (ranging from 0 to 100% of it's maximum capabilities) by an fixed amount in the time of 0.5 seconds.
This means, the more management blocks get triggered the faster they will manipulate a system.
This block could be used to steer the ship without entering the core, by controlling the trhust usage via logic or to free some power by regulating the main cannons down to 50% damage.
With some changes in the stealth system it might even become possible to go into silend mode by regulating everything towards the bottom.